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Game in progress

A topic by quickytools created Jun 18, 2022 Views: 128 Replies: 3
Viewing posts 1 to 5
Submitted

A bouncing body on day 1. Maybe full locomotion tomorrow.

Submitted

Some kind of locomotion.

I don't believe KineFX was made to export FBX characters if joint skeletons are built from scratch. Can anyone confirm?
If I create a mesh and capture it with a KineFX skeleton how much work would it take to export the KineFX skeleton+mesh to a bone rig+mesh FBX asset?

Submitted

And it jumps! Push off the front then launch with the back.

Submitted

Didn't upload a new build because this took too long. Not the texturing but the character controller...

At least the asset was modeled, UV'd, rigged, and skinned in Houdini. I can qualify now :)