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I can't seem to Download the game the hwcdn.net fails for some reason.

strange, must be something with itch? Not at my computer but can provide a mirror tomorrow.

All good and thanks it looks like a Good game to.

I can't even start the game... After a minute of a black screen, it says something about corrupted data (Don't have any that I am aware of).

Then it gives me this

Am I somehow missing something, or do I need to go open up the shipping version.(Might not have the best specs, but it can run Dark Souls 3 on low quality)

I have seen these errors before. Sadly i don't know of a solution to them. Not sure what is causing it.
Things you could try:

Updating os/gpu drivers

Redownloading game

Using a different program to unpack (7zip)

If anything does help please report back as i try to find a solution to these errors.

i reinstalled the game and it fixed

all stones are dropping iron now. also if you click or hold down the mouse during picking  animation it rests  the timer. also when i chop on a mossy tree i still don't see any damage numbers show up so i am not sure if they are taking damage or not

Also i gave birth to too troll babies despite not having sex with a troll either time

Good feedback, thank you!
What do you mean during picking animation and what timer is being reset?
Which mossy trees, the ones around the trolls

Trying to figure out what it could be :)

when you go to use a pickaxe. If you click on hold the mouse it resets the timer. 

The trees with the green stuff on it. Near the village . Kinda close to where the wolves spawn 

I already love this game, I will try to support and wait for more!!

Thank you! <3

Really think this could be something special, awesome work so far.

Thank you! :)

Any chance of adding invert y direction on the mouse?  Almost all games allow it and I'm used to inverted Y.  I find the game VERY disorienting to play.

Good feeback, will try to add that, thanks! :)

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A promising game in general, but i have a quest:

 how to get food ? bc i can't get killing for example, the animals that are close to the village (the name of the animal ran out of my head in the moment I made this question

There was a bug with lootbags being very tiny, making them hard to see. A patch was added yesterday so should be fixed now.

Deer, boars, wolves and bears all drop meat that can be cooked on the fire.

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will there be a playable male charter down the line?

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There might be a dlc/patch at some point to play as a monster. Not as a male protagonist in it's current setting though.

how do i drop or discard items?

It's a bug right now. Any items dropped gets picket up again. Best way is to store in loot that drops or similar until i fix it.

I see a lot of promise. i think maybe reworking zoom to crtl+mousewheel would be helpful because as it stands sometimes i zoom when i want to change items. Also some hitboxes need to be reworked. Like when fighting the wolves. The player will natually look at them but the actual hitbox is above them. Same with some resources. Also some indication that you cannot cut down certain trees would have been nice . like a one time pop up  or chat message saying something like "you need a better axe before you can chop this tree down. 

Things i personally would like added/changed but might just be me

i would like the enemies to have sheaths instead of flacid dicks when unaroused. 

i would like for milk particle effects once you get the breast milk message 

this might just be me but in a game where you have dog dicks for werewolves . i feel werebears should have a more bear like dick. I might get hate for this last one but i think that the wolves and deer could use some genitals. I am not saying sex but just bits there.

Thank you! Some excellent feedback, very valuable!

I'm meaning to get all trees choppable just havent gotten around to creating the cut down models of them.

With the hitbvoxes, do you mean that the crosshair is right over the enemy yet won't hit? Or that the crosshair feels too "low" compared to where the player looks? Will look in to it regardless!

There has been several requests for interactions with wolves/deer etc. This might be added as a patch later on but won't be in the full game due to issues with certain platforms.

Again, thank you for taking the time to give feedback, will look in to all the things you mentioned :)

for the wolves at least for my experience i have to put the crosshairs at eye level with the character. since the wolves are shorter i want to look down a bit . look straight at them. but if i do that miss even though it looks like i should have hit. there are some rocks that are the same way. i have to aim above the rock to actually get it to register as a hit.

"There has been several requests for interactions with wolves/deer etc. This might be added as a patch later on but won't be in the full game due to issues with certain platforms.

you could possible make a mod for it. although letting people know about the mod might not be the easiest thing. 

also sorry if i am coming off as rude or anything. i am trying to keep my thoughts constructive

Not at all, great feedback! Did some tweaks to the wolf for the next version. Need to see if i can replicate the rocks problem.

Thank you for taking the time! :)

had another idea. unless i am just blind. being able to craft a workstation and furnace would be nice for people that want to build their own base

There will be some more buildable things added later. For now only being able to build a workstation doesn't add that much but like you say, if there is more basebuilding available its a very nice feature to have :)

Probably a silly question.... but Umm where do I get fibre? I found some in one of the barrels before and now I am not sure where else to get it. The trees give wood and I can't pick the grass or flowers near the home?

Nevermind. It is a special bush, an orangy green colour. :)

hello guys 

I couldn't do the scenes, can someone give me an explanation

Did you enable defeat in settings? It disabled by default.

hooo tnks man 

So found A sleeping Dragon near the top left, has that got any functions yet? or would I be wasting my time with it for now?

purely a teaser for now. No functionality yet.

Damn I got kinda excited when I saw it, thought i found something neat, can't wait to see it fully functioning though!

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It's a bit of an easter egg/teaser thing so good work on finding it :)

Can you make a Linux version?

i tried. Sadly nvidia dlss plugin breaks the ability to package for Linux. Once released I might make a separate version without dlss for Linux.

Should work with wine based emulators though, know someone got that running.

is there a guide for  the wine based emulators?

Im on a Chromebook right now and I can install apks and I can enable Linux. But I still have to find a way to play games on Linux tho.

Haven't tried gaming on Linux for a few years now so i don't know the steps involved anymore. Should be lots of resources out there, like https://www.reddit.com/r/linux_gaming/

Just to temper expectations though, a Chromebook might not be able to run the game unless it has a decent GPU.

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I know that if you go to chrome://flags, you can turn on gpu acceleration on a chromebook. Also is there a guide for wine?

Thank you for the link.

I think i'm doing it correctly but this showed up


No guide for wine that i have created. Might be something out there but i doubt it considering how it's only been available to download for a few weeks.
Should probably be like most other unreal games to get running. Maybe look a a guide for conan exiles or some other more recent title based on Unreal.

Hope you get it running! :)

so the game's protagonist can only be female?

Correct. Might be a play as monster dlc/expansion/something added at some point.

Hello. I love the game so far. It fills the void of modding Skyrim haha. I am having a bit of an issue with camera angle though?I used the keys as per the listed bindings but the camera angle does not change. Also after defeat sex-the countdown in the left hand corner continues to say I am hurt even when my health is back to full and I have slept, ate etc.

Aaaaaaah! Much more playable now that the sleep glitch is fixed! :)

During defeat sex, the controls lose their mapping. Only 'x' works to end the scene. Once you lose your weapons and such, where and/or how do you get them back?

After saving the game, the in-game time advances (seems by a quarter of a day - so if it's mid-day, after saving it'll be evening).

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good feedback, will make a note of this, thank you! 🙂

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Hi there I have tried the previous version and saw the project files were included just like this version too but, unfortunately, the assets aren't visible in the editor, the folders look empty. I know that's something that happens when there are discrepancies between the original engine version but as far as I can see the version seems identical to mine, the 4.27.2 version.

It's a real pity, because I hoped I could give my contribution to the development of what can be a very enjoyable game, like making some experiment with the animations and how the scenes can be made, allowing switches of animations for more complex scenes, and also about the models ─ the werewolf and werebear are awesome! ─  like the human ones whose skin looks a bit weird due to the displacement/normal textures or the way the materials are set. I was also curious to make some adjustment to the locomotion, something I'm kinda obsessed about, like enabling different blendspaces according to the active mode on the player ─ basically a difference between combat and non-combat modes, with strafing animations active only during combat.

Anyway, I really hope this can be an open source project we  can give our contribute to, in order to speed up the development process. In any case... I really wish you the best, I know how hard can be working all on your own just like I do.


Cheers!


PS: I bought both Easy Combat SoftLock and Easy Combat Finisher, and a variety of several other assets  I'd gladly introduce into your game, including two versions ─ a simple one and a more advanced one ─ of Photo Mode assets for people like me in love with screenshooting!

The game is packaged as for release so all assets will be packed and the project can't be edited as a raw project. Releasing that would not be feasible (150gb + in size currently) and several assets I use have licenses stipulating they need to be packaged when included in a game.

However I do very much want to both encourage and support modding of the game. I haven't found any great tools to enable that in unreal yet and I have no experience modding unreal games myself.


I do know there are tools that can unpack packed unreal assets but I haven't tried them. Will try to figure out good ways of doing this as I further develop the game.

Very much appreciate both your interest and offer to help out! Keeps me motivated and push me to do better.

Feel free to drop in on discord, I always love good discussion on improvements or features!

Good game very promising. Please for the sake of my graphics card do some big time optimization. I don't know why but this is game turns my graphics card into a frying pan even on your lowest graphics settings. My best guess is that your load distance is a little too optimistic or a particle or ray tracing effect is a little over zealous. Keep up the good work though.

in the next release there will be a lots of optimization. I think a big part of it is due to unnecessarily higher resolution meshes, especially for things like armors.

I have reduced the complexity as well as the texture sizes quite a lot so hopefully it will run a lot better. Also did some optimizations in how certain things are drawn. I have experienced an fps increase of of least 20%. Hopefully you gpu won't have to struggle quite as hard 🙂


Also thank you for taking the time to comment and feedback, very much appreciated!

Great game! 

Yet my only suggestion would be maybe 

1. consider adding a render distance bar to reduce generation lag for less powerful computer.

there is a render distance setting under graphical settings. Please get back to me if it doesn't work properly.

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I will try to download again, but the download I tried reported an archive header corruption for the "windows-beta" (0.4?) download. This might be due to the old issue of zip file sizes larger than 4GiB or not; I do not know. I also do not know if I can even play the game as my OS is Linux (Debian 10, to be more precise). It may or may not run under Linux' Wine or Mono.

It may be a good idea to figure out how make it platform independent, so Mac and Linux user can try it. Both of which are becoming more common in modern times. (Separate the game engine from the game content; Delegate system functions to stubs which pass calls to the appropriate underlying platform and system facilities; Separate graphics and sound processing to their own modules and possibly threads, allowing the engine to run separately from graphics/sound updates; etc.) There are many good guides, tutorials, books, and other resources "out there" that go in to a lot of detail on how to do all this, and _why_ you should.

From a marketing standpoint, it is like you are saying "We only want to target and sell to customers who are wearing business suits because they can afford high-end rigs; You look like a poor art student who can only afford an outdated second-hand MacBook Pro, so... @#$% off." :-(

I actually looked in to releasing it for Linux already. Problem was the Nvidia DLSS plugin does not support compiling for Linux. I could remove it and package for Linux separately but considering the high rate of iteration currently and the low amount of Linux users that won't be a reality until the game is released.

However I have seen some users getting it to run using some variation of Wine/Proton. Unreal games in general seem to work well on Linux as far as I understand.

Until release that is sadly the best I can do without stealing too much time from development. As a Linux user myself (I run Arch, btw..) I very much would like to add support for Linux.

Mac is a different issue as I would need a mac to test on and I don't think I will buy that just for testing it out. Remember I'm doing this in my spare time for fun and everything comes out of my personal pockets. I'm not a publisher, game company or even a company. My marketing budget is 0 and every penny goes into the game itself.

I haven't looked in to what is needed to package for Mac, maybe it is possible to do it blindly from windows. That could work if I had people volunteering as testers.

Regarding the zip issues some seem to experience while most does not. I can provide a 7z mirror if you believe that would help. I have heard the same thing regarding big zip files.

Also thank you for taking the time to write up the feedback. Always appreciate input!

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Unfortunately, he problem persists with my second download attempt. Size and chucksums (CRC32, MD6 and SHA256) between the two downloads are identical. This suggests that the download succeeded...

It may be the zip file size that is the issue. I am running up-to-date 7-zip libraries and Ark as my GUI archive manager. I do not have my own Windows machine to play with, but I have often heard other people have issues with very large zip files created under Windows 10, and heard it is due to some added non-standard "features", which are not (currently) compatible with Linux or even pre-Win 10. Would you consider either packaging it as a .7z, .tar.gz, or even a .tar.bz2 or .tar.xz? Other options include breaking it down in to multiple zip files no larger than 2GiB each.

Regarding platform porting, I really recommend you make that a priority early on. The longer you put it off, the more code you will have to refactor by doing it later -- or end up not doing it at all because of the amount of work you will need to do later. DOS and Windows are both examples of where this has happened. Microsoft coders created a "solution" to an issue, but by the time they realized the solution was making the problem worse, too much code and documentation relied on the broken solution for them to try to "start over and do it right this time."

I also understand the issue with Windows-only hardware and drivers. My WiFi adapter has to load the NDIS kernel drivers, which in turn load and call the code from the driver binary designed to be run from Windows. Your best bet is to target the "lowest common denominator" for mainline development, and make anything that uses or needs a higher-end GPU as "bonus feature" for those who can use it.

This would also benefit you as you can more easily create Mac packages, iOS packages, and even an Android APK release. This design is why C/C++ are still such strong and solid programming languages even though they are 40+ years old. Porting them to a new platform is as simple as creating the base instruction set to port the compiler over, then start compiling. (Modern GCC is a little more complex than this, but the base principle has remained unchanged for decades.) Pascal/Object Pascal (a/k/a Delphi) and Java do similar, but they approach it by creating a common "virtual machine" that executes the byte compiled binary image without changes. Various BASIC dialects and JavaScript and somewhat similar, but their method of operation is _interpretation_ instead of _compilation_ -- However, modern techniques such as JIT and pre-compilation make them act very similar these days.

As an aside, Modern Mac's are Linux-based. So you will not have to do a lot of work in that regard. If it works on Linux, the majority of it will work on a Mac. The main differences are mostly non-technical; It is more about the expected UI and file system extensions. For example, Mac users expect a single "system menu" at the top of their screen that is shared by all running apps, instead of each one having it's own system menu attached to it's main window. Mac file systems store some additional file attributes and meta-data for each file, such as whether a file is an executable application or a data file, and which application "owns" it.

For the experience, you might try to write some simple TK apps, even the simple and classic "Hello, World!" app. TK is closely related to TCL, but there are also, for example. Python and Perl linkages for TK. And they all are cross-platform, executing on Android, Linux, Mac, and Windows with almost no source code changes. iOS seems to be the exception, due to the way iOS apps are licensed and distributed. But if Apple would license them, there is no reason (that I know of) they should not operate the same on iOS.

I have even seen some "homebrew" systems (Arduino/embeded) and methods (Super Famicom/NES carts, classic "arcade" gaming "cabinets", etc) that do all these things.

Heck, I was just alerted that my coffee pot is now over 4 hours old and cold... 8^O I wired my home coffee maker to 6502 CPU from an otherwise dead Commodore VIC-20 computer, and can control it and check how much fresh coffee is in it with a simple TCL/TK app that sits in my taskbar "tray area", as well an app on my Android phone that runs the same TCL/TK program (via AndroWish).

One final thought... Just about every game release on Itch is "in the same boat" as you. Per the main itch.io home page, "Download the latest *INDIE* games" (emphasis and caps are mine). Many here are low budget, single developer hobbyist types who started with nothing but an idea of a game they want to write and release. The way I see it, this is a prime place to get started and learn the real art of programming (in between graduating college and getting hired by or starting your own development company). Make the best of it!

7zip mirror (0.4), hopefully that will help!

https://mega.nz/file/t8UhGKCK#a0cVK7QiLABgDHF_CmtAHOwSGe7xSnsfrzQr_czPHvI

As for the development everything is done in Unreal Engine blueprints which is platform agnostic. The only things that are specific are the plugins. It's up to the engine to make sure it runs on different platforms and I doubt I can make a better job than ID in that regard :)

I'm also not looking at getting into development or the gaming industry, it is purely a side project for me and will remain such (unless I'm wildly successful and can retire early but that is not something I'm expecting, I'm just hoping to get my investment back).
But thank you for the input and well thought out replies. Highly appreciated!

TBH, I give up. Trying to download from Mega caused my FireFox RAM and CPU to skyrocket, to the point I could not even switch to an admin console and kill it. I had o pull out the power cord and lose everything in my current login session. Upon plugging back in and powering up, Mega is now telling me I have exceeded my monthly quota and have to purchase additional download bandwidth to restart the download.

Given this problem and knowing the game may not even execute on Linux, it is just not worth the effort.

I really do advocate you upload to archive.org. It is free, for you and your end users. It is very fault tolerant, as the webserver supports resuming failed and problem transfers -- which means it also supports use of download managers which can keep (re)trying the download until it completes. It generates .torrent files for users to download via torrent downloaders. And, it may not mean much to you, but it creates an archived "history" of anything ever published without any need for you to provide the resources (servers, disk space, bandwidth, etc). This allows someone in a year/five years/ten years/... from now to download it and give it a try.

Did not know you could use archive.org like that, pretty cool!

https://archive.org/details/wicked-island-0.4.7z

How to forge steel?

It's a bug in 0.4 and earlier, it can't be forged. Have fixed it in the next release.

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can i have a mega or any usable link bc itch.io download is shit i tryed to download this game 13 time

update: i tryed to download 18 time

pls the token always expire before i got 70% i have 300kb/s max i need a download without token protection for 30h

Itch usually works fine for me but here is a mega link for 0.31
https://mega.nz/file/wg9WhZQA#rh_nZpS_3y_RGR_3yN8YXIf1zfSfpUtX0bF_PqmFGwo

thank you it just itch.io protection to prevent other platform from stealing game

Oh HELL YEAH. This is my kinda thing. Female character. Pregnancy. Monsters. Don't blue ball me on this one. 

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I keep getting a corrupt data error redownloading the game doesn't seem to help.

Looks super promising, unfortunately I have a laptop that would better be described as a hunk of sometimes glowing scrap but I'll definitely come back to it when I get something better.

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While i did spend some time optimizing in the next release i don't think it will make a huge difference for older hardware :(

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i played no man sky on win 7 with 8GB ram and less then a GB of vram anything is possible it just need 100% legally modified driver

I keep getting a error and the screen is just black I can hear the sound but I can't see anything

The error says lowlevelfataerror unreal engine is exiting due to d3d device being lost

I'm not exactly sure what that means or how to fix it

Are you using the latest GPU drivers? I don't know if it will help but d3d device sounds like a gpu issue, maybe the drivers are crashing? Could check windows event viewer under -> windows logs -> system and see if there are any errors.

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Hi there, really loving the feel and direction of this game, there is definitely massive potential and i would love to give some feedback to help you get there! 

Some bugs/improvements i would like to report:

When dying or using the rune stones(not sure what they are supposed to do) my characters hair is changed in colour and style. Even when loading a previous save the changes do not revert and there is no way to re-customize the character (that i know of) in game.

The lack of clarity for what plants can be harvested for fiber and what trees/rocks can be farmed makes it difficult for new players to know what to look for.

There's a trail of smoke instead of a shadow for the player character.

Some keybinds/imputs are not available to be changed such as roll.

Setting changes such as the size of pregnancy/cum inflation take a long time to apply in game.

Sometimes nothing happens on defeat and i stay alive even at 0 health.

Maybe a health bar would be useful (seems like there is one for the ogre in the video you posted above), when i first started i spent nearly 5 minutes straight whacking some orc at the top of the hill and he still didn't die ahaha. I get that the game needs to get harder but just giving the enemy a bunch of health doesn't really feel great personally. I would much rather verse a more aggressive opponent with different attacks (not easy to do but definitely something to work towards if you want the combat to feel more meaningful).

The armored demon guys inside the doorway/dungeon are not aligned properly during intercourse.

The first tier spell "dash" does nothing. Also i know this is the demo but exploration still felt pretty meaningless. Instead of unlocking magic via skill points maybe finding magical tomes/books would be more exciting and reward exploration. Also this can apply to finding new weapons or crafting recipes etc.

There is no way to hide the UI during sex scenes which ruins the immersion (toggle HUD/toggle Inventory has the same effect of bringing up inventory). Also the lack of butt physics during intercourse looks strange.

Some weather conditions cause a glossy glow to everything (environment, character, enemies) which doesn't seem right, maybe just after raining or swimming in the water that effect should be applied.

Loot drops rolling down the hill can be a little annoying but nothing major.

Some clothing clips through the body (mainly bra and panties, the latter of which can only be seen from specific camera angles).

Maybe could have a stat specific for increasing magic damage or add it onto intellect, but having it on strength (i guess that's how magic scales currently?) also works.

The skill "Strongman" which increases health by 25/50/100 is just a straight up better way to invest skill points than getting stamina (yea stamina also gives health regen but not a huge difference). Maybe have it as a percentage rather than a flat amount would make it so it's better scaling later on and not just something to get early instead of stamina.

Sorry for the huge post! Thank you so much for creating this and taking the time to listen to feedback. I wish you all the best and if you ever want advice or more feedback i'd be very willing to help.

Love the game and looking forward to see more!

Wow, thank you! Excellent feedback! I hope to have fixed at least a few of these things in the next version (some of the things you mentioned where placeholders i hadn't gotten to yet).

Might add a slider for pregnancy duration so the player can control it themselves.

Skillpoints for exploring is a good idea! I already planned on making exploration more interesting/rewarding (the island is more or less a demo placeholder in itself to test all the systems), using skillpoints as a reward would further increase the reason for players doing it :)

Havent played it yet.Can you play as furry male (if no-then will you add this race to character customization?(when?)). Vr support planned?

Can only play as female human (or elf i guess). Might add play as monster mode at a later date.

Save that for after 1.0 IMO. Get the core game down first before stretching yourself like the poor lass in game.

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Would love to even play as a regular human male (pregnancy included lol). Though like the other person said, after the core game lol.

Hola

I got an error while running game  

I tried running as administartor it

Black screen when starting a game  

sorry if my english is not good


Dont know how to troubleshoot this. Sometimes it takes a long time to load on startup, especially the first time. Have you checked task manager if it is still working? Might just need to leave it a few mins (usually 5 sec for me but could differ based on hardware)

downloaded the 3.1 zip, but when I opened it, nothing happened

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it says that the file is corrupted :(

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If you want players or user to be more accessible, I want dev to think about how players' PC with lower than minimum PC requirement and they wants to play your game, isn't it bad that they can't even play the game that they wants to play. But if they can really play your game maybe this game might have a video setting that can help their PC to run your game because some player still uses PC Pentium till this day.

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I try to optimize the game for as many as possible to play it. I provide several options in the graphic settings to scale according to hardware. There are always more things that can be optimized and i have a list of things i want to reduce the cost of a lot (player character, all armor pieces etc).

However this is still more or less in a state of find all the bugs (which is why it is free). I will continue to optimize as i develop the game and always do my best to make it easy to run.

That said there is also the reality of a visually advanced game such as this to exclude some players precisely because it has a high visual fidelity. While the game is a lot more GPU demanding than CPU i doubt many modern games today run on an old Pentium cpu and i can't really optimize for that without doing a pixel art game.

In summary, it's definitely something i think a lot about. It's the reason i scrapped using UE5 since the new tech, while amazing, runs slower even on newer hardware.

Always appreciate the feedback and if you have any more specific problems i can look in to i always welcome the opportunity as i only have one machine to test everything on :)

will you be making it so you can play as a man with femal monsters? i'd pay for that shit

There might be a play as a male monster mode at some point after release. But man vs female monsters probably wont happen anytime soon, sorry.

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Demo isn't too bad, just an annoying amount of things don't work or need more work:

- Can't use numpad + since my keyboard doesn't have a numpad so please allow us to change that
- Sex defeat option doesn't work along with pregnancy or cum inflation. Doesn't seem to save after applying settings Apparently fixed
- J doesn't open up a journal
- Can't equip lanterns
- Animation for mining ores or chopping trees is way too slow in my opinion
- Game takes way too long to start. I sit at a black screen for over a minute and my computer isn't slow
- Weird smoke effect stays at feet after using campfire
- Jumping is bad. Your character will clearly have their feet above the object I want to jump on/over but the body collision is obviously to big
- Make it a bit easier to traverse steep terrain, the hill behind player house is annoyingly big and is annoying have to go around each time in my opinion
- When attacking with sword, if pressing W + attack and then immediately pressing S + Alt (or any other direction really) to dodge backwards, game won't let you and you'll only dodge forward
- 95% of the time enemy doesn't attack, they'll just stare you down hoping that kills you
- When re-spawning, character that you created isn't loaded back, hairstyle changes to twin-tails hairstyle every time
- Foilage pop-in. Grass will spawn into view about 20 meters away and looks weird
- When using the bow, having the bow drawn makes the character have their arms in a wacky position

Other than those issues, the game isn't too bad. Game looks good, combat feels nice, solid crafting and RPG mechanics. Looking forward to future updates.

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Excellent feedback, thank you!
Hoping to have at least a few of the things fixed in the next version.

are there other humanoid npcs to interact with or just monsters?

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Will be NPC's in full game that give quests. Probably no  enemies. Might add consensual sex with npc's

Non sono stato in grado di impostare. il gioco stava andando lentamente. la grafica era pessima. peccato che sembra un buon gioco.

Will be size optimization in future?

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Do you mean file size? It could be reduced slightly but the textures and models of decent quality does take up space, no way around it.

When fighting the flying insects near the spawn point, they will grow incredibly large when they attack.

Hadn't noticed that, great feedback! Thanks for reporting it :)

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I found there is some kind of smoke coming out of the character's feet instead of a shadow the left hand keeps raising up like it was trying keep out the sun after killing something

Thank you for reporting it! It's a strange issue I haven't been able to hunt down yet.

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Same here (running v0.3.1 admittedly).

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