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A jam submission

Cube GameView game page

Submitted by AndrewGarcia1119 — 4 days, 6 minutes before the deadline
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Cube Game's itch.io page

Results

CriteriaRankScore*Raw Score
Story#1123.3063.306
Theme#2133.5003.500
Sound#2323.0563.056
Mechanics#3532.9442.944
Fun#3623.0003.000
Music#4102.6392.639
Aesthetics#4113.1113.111

Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game total?
1

Did you use any existing assets? If so, list them below.
Footsteps-essentials by Nox_Sound on the unity asset store. All sounds can also be found at freesound.org (individually). Phenala (coin sound) from freesound.org. Pixel Operator font at https://fontlibrary.org/en/font/pixel-operator. AllSkyFree by rpgwhitelock on the Unity Asset Store, pixel horror low poly train carriage by little dog creations on the Unity Asset Store. Finally, the first person controller from the Gamedevtv Jam starter pack

Link to your source?
https://github.com/AndrewGarcia1119/CubeGame

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Comments

Viewing comments 27 to 21 of 27 · Next page · Last page
Submitted (1 edit)

The game is good, and I hate you!

:)

Developer(+1)

Thanks! And I will take that as a compliment :)

Submitted

as you said, I had a problem with the mouse sensitivity, hope you find a fix! Nice game, and really greta job on the atmosphere

Developer

Thanks for playing! I will try to fix it after the jam when I can find the issue :)

Submitted

Quite the scary game, the jumpscare scared me hard lol.
I loved the atmosphere and look of the game, it all went together good.

Developer

Thank you for playing :)

Developer (1 edit) (+1)

To anyone else who plays this in the last part of the rating period, there is an issue with the mouse sensitivity, as of this moment, I am not sure if it is an issue with WebGL, but whenever I try to build a new version with a better sensitivity, it reverts to the old one only during the build. I fixed it in editor so anyone who sees the source code will have a better sensitivity in editor. I think it is a WebGL problem, but does anyone know if it could be anything else? I do hope it doesn't ruin the game for you though.

Submitted

Nice idea, adding the train section. The jump scare did get me as well hahaha. The mouse movement is a bit sensitive on my side, maybe just me but It's a really cool concept.  Well done.

Developer(+1)

Thank you for playing! I do wish that you streamed it though so I could see a live reaction. The mouse sensitivity was a common issue, but I will likely fix it after the jam, and I might add a bit more content to it as well, such as a longer train and maybe other "mini-games" like the train.

Submitted

I might stream later today and then I will play it :)

Submitted

Really fun idea, once restart wasn't working i thought there is a bug but it turns out there's a secret game. The camera sensitivity was a bit to much though I couldn't focus to where I needed to look without a mouse. Aside for that good job.

Developer

Thank you for playing! You aren't the only one with the camera sensitivity issue, I really should have added a config or at least lowered it, but I probably won't fix it until after the jam.

Submitted

Funny game.  I was kind of miffed when I died at first.  Not sure how it was for others, but the mouse-camera movement was super sensitive.  I had to keep my mouse movements to a minimum to play it.

Developer

Thank you for playing! Others also had this issue, which I probably won't fix unless I continue to build the game further after the jam. You aren't the only one. When I first submitted the game, I was worried that people would get off after they died thinking the game had been bugged, so I am glad you and others liked it.

Viewing comments 27 to 21 of 27 · Next page · Last page