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Alpho's Escape - a robot upgrade, puzzle-adventure

A topic by Lewis Fiford created Nov 05, 2018 Views: 337 Replies: 8
Viewing posts 1 to 9
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Alpho is a sentient robot engineer, who spends each day toiling on a production line at one of (Insert evil sounding name here)-corps factories.

The game opens as a mysterious near-disaster occurs on alpho's production line, and he is sent to have his alpha drive reset.
On the way to the reset facility Alpho see's a chance to escape, and takes it.

This is where the player takes over, and is tasked with guiding Alpho through a number of puzzle-based areas in order to escape.

Alpho is a genius of engineering, capable of crafting gadgets and upgrading his systems to overcome challenges. He can dismantle machine parts, use tools to destroy walls, use gadgets to deactivate drones and use stealth to avoid being detected.

He will need all of these skills if he is to escape the factory and find his way to freedom.

We are three designers who are working together for the first time on this Jam. Theres Alola - our sound designer, Albedo - our 3d artist - and myself who'll be doing the animation and code.

Albedo has finished work on the character today and I've been spending some time doing the rigging ! Really happy happy with how this is looking right now


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Quick update, I've been working on fleshing out the crafting system today and I've managed to get the upgrade station functionality mostly built. Im using a dynamic render target texture and a screen capture to create the inventory effect. Also made a function which detects the players screen size and adjusts the render texture size. 

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Most of the mechanics are designed now - signal jammer, laser, electrifier, jet pack and magnet module. Soon work starts on the level design !