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draw pile and pause button always get stuck in the middle of the screen 

Hey, have you made any changes to the game since? If so, does the source have these included changes? It would be cool to see how you implemented any of the suggestions in the source code if you have. Thanks.

Nope, haven't made any updates to the game since the original release.

Wow, that was quick. Thanks for letting me know :)

whats the meaning of "link to 3 pips"

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I wish they can update it :(

Amazing idea making an amazing game :)

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love it, always play it during my breaks! I would love to see it as a mobile game, would be such a great idea!

Cool thanks! Yea been thinking about maybe bringing it to mobile (or at least making the browser version mobile friendly) but haven't really made any efforts towards it yet.

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cool man, really excited to see what you'll do next anyway, great gameplay!

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VERY cerebral. Best I got was 14k. Pleasant design all around, including ui, graphics, and motion. I had a lot of false starts, I wonder if that's a learning curve or if the randomized starting point is very impactful. I would say that, aside from balance, this is a top-tier game.

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"Link to three pips" What does that mean? What are pips?

The backwards bug doesn't tell you...

Other than that - really charming game! and I love how it utilizes code and shows the actual code

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Pips are the correct term for the little black dots that represent value on dice and dominos. This screenshot from the dev shows a move about to be made. It would connect two pips, as shown by the two black hint bars

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OOOOH

See- my first language isn't english, so I actually didn't know that! and all that came up when I searched on google were squiggly lines and numbers  -  but I geeeet it now! 

We just call them "Pricks" where I'm from lol

Thank you for explaining heh! :D I appreciate it!

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No problem! :3

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I had a run ended by a link to four level with raining blanks.

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There should be some "Jokers" or so that allow you to skip a level. This would help a lot with levels where you have no chance to win, eg. levels where you are to connect two tiles but with dropping cards, blocking the way.

lol the being able to pull cards out of your deck is hilarious.

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who did the singing? it's great

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I have no idea really. They were cut from some a cappella sample. Can't remember the exact source though.

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There seem to be some issues with the Replacer injection.

Sometimes, the replacement card seems to not be counted by pushers and pullers and can be covered by other cards.

Also, the Replacer in combination with the Orphanizer can repeatedly destroy and create cards until a Tilt occurs. If this is done again, the replacement card might be placed on the same location.

Also, the par progression seems a bit excessive at times.

Great game, thanks for making it.

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Yeah there is something weird going on with Replacer. Must time some timing issue as it doesn't always do that. Yeah there are quite a few combos that would go infinite and that is exactly why the tilt mechanic exists. This one doesn't net you that much score though.

The pars increasing mega exponentially is very much intended. It's a score game after all and it needs to end at some point. I tried to balance it so that it would be very very difficult after 20 and impossible when getting near 30. But it has been proven to me that even 60 is achievable.

Thanks for playing! ❤️

I suppose my complaint is that progression seems to be tied too heavily to randomness in the cards and injections that you are offered.

What dose it mean about tilt when I have a infinite loop?

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it just stops infinite combos preventing infinite scores while also getting stuck in a loop. 

Quitting the game on injection selection screen just takes you to the next stage, and you become "down an injection"

it just really sucks when you get a broken build and die to link to 

Yeah, those link tasks can be unfair. I will at least nerf them to at least only have a target you can actually achieve with your cards. 

i got link to 2 and got to the 1380 one

I think that the "link to" are kind of nice at making you think about your build and card placement. The hardest one I had was "link to 7", which was possible to finish with only one card (if everything was placed around it), and I enjoyed building it and thinking about my placement

Rotations are way too broken, they end up making a infinite loop that is really fun

It’s actually way easier to go infinite with pushers and pullers but of course it depends on what injections you get. But yeah, added in thre tilt mechanic pretty soon on development as these infinite combos started surfacing. 

Just played the online version, and during one level, I received the special task, "link to five."    I wasn't sure what that meant, and I thought I had gotten the special task by having five tiles that were linked, but I was told that I didn't achieve the goal.  Did the code not recognize that I had five linked tiles, or did I misunderstand?

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Yeah the link tasks seem to be the generally most confusing task to players to underatand. And of course even more so if you don’t read what Scalab says about it. Basically it’s just that you need some card you place to connect to five pips in the surrounding neighbour cards. Ie. seeing five lines go away from the card before you release it. 

I will definitely do something to it on the next version. It’s too confusing and can be outright unfair and/or impossible even with higher numbers. 

Detonator, Bommerman, Replacement breaks the entire game but because of tilt it can't get nearly the number of points it should be getting and loses pretty quickly.

I may have found a few fun glitches... and recorded them :))

Read through the comments, and it seems other people may have? I believe it's to do with orphaniser and replacment

And then was lucky enough to find a few more cards that broke it... more

Fun ones at least. 😅 But yeah, there are some ”known” issues with explosions and replacemets. 

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truly fantastic, unbelievable that you're giving this away for free, only real complaint i have is no way to natively turn off the music, as the music loop does get a little repetitive. love the inclusion of what looks like the actual code, incredible creativity

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When a bomb is stopped by a "Tilt" infinite combo stopper, it has a tendency of breaking the tiles that were supposed to blow up but didn't. It might be at the result of the "replace" code injection triggering visually but not mechanically, making effectively fake "ghost" tiles.

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i discovered that if you place a card down with a bomb and it activates and both cards get destroyed, if you have orphanizer it's just game over

literally impossible if you use bomberman  starchild chaos and danger levels on connect tiles

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why does a tilt happen and what does it do

It’s just there to stop going infinite with the combos. 

it happens so early though

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also it makes the cards go wonky like i wont be  able to connect some cards with others and the scoring line will just stop even though it can continue

I think that is a bug which at least few people have encountered and completely unrelated to the tilt mechanic. It might have happenes to you just at that same time. There is a code injection which increases the tilt limit too which is tuned a bit low to make the injection seem like a more attractive pick. 

isn't that injection stack size, i have always been wondering what stack size does

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Yup, that’s it. 

yaay, i'm 643th place!

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wish i could play in on my phon. it is so good and fun game

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A mobile version with some improvements and additions is something I’m really considering as it’s been getting pretty nice reception. 

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