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A jam submission

Were the Wolf WondersView game page

Little Red Riding Hood themed 2D Platformer made for Atlantic Game Jam 2022
Submitted by casslmann, Reilly, cycoclash25, ScribblingDoodles — 15 minutes, 31 seconds before the deadline
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Were the Wolf Wonders's itch.io page

Results

CriteriaRankScore*Raw Score
Criterion 6 (Audio) - Does the game have good music and sound effects ?#14.8004.800
Criterion 5 (Visuals) - Do the visuals have a consistent art direction?#14.6004.600
Criterion 1 (Overall) - General impression of the game.?#24.0004.000
Overall#43.6673.667
Criterion 3 (Mechanics) - Is the gameplay innovative and fun ?#63.0003.000
Criterion 2 (Stability) - Is this a game of quality and feels complete?#72.8002.800
Criterion 4 (Theme) - Is the theme respected ?#72.8002.800

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • Its great! The art is fantastic and the audio work that was done is really on point. I especially love the detail in having the audio change based on your form. I wish there would be more reason to play as Riding Hood as right now it seems like there is no downside to playing as the wolf all the way through. You could switch back to Hood at the end to get the "good ending". I think a great idea could have been to make it so that there are areas that are inaccessible to the Wolf due to his size. I also would have liked to see the theme more prevalent throughout the entirety of the game. Unfortunately I could not get the attack functionality to work. Though I would get the bite animation, nothing would take damage (except for me as I ran into a mushroom dude.
  • Excellent visual and audio design. The blending of audio with gameplay mechanic & style (8-bit audio + pixel art) is very cohesive. The controls felt a bit stiff on my end, and I'd like to see more variety in how the different forms of the character (wolf vs red) can impact gameplay. How can Red be utilized with a specific skillset that makes me not just play the wolf at all times? I believe the 'responsibility' element of the theme was baked into the ending, but how can the use of 'great power' (the wolf) throughout have repercussions?
  • All in all a very complete looking and thoughtful platformer. All the ideas are there; the controls are a little floaty, but the team should be proud that they made a complete experience with a clear, fun theme. Especially dig the SFX / music- very classic.
  • The game gives a really nice first impression and mechanically works well, but I think the design needs work: I had no idea I could turn into a wolf or attack enemies! Art and sound design are consistent and really well done!
  • The pixel art was very well done and the color contrast between all of the objects go very well together. The game was very cute! In terms of the theme, I could easily see the implementation of the "power", but less so the responsibility. It would be interesting to see that when you are in the wolf mode there is some sort of consequence, like collateral damage. This way you have to learn to restrict yourself as much as possible and use your skills carefully. A game with great potential! love it :)

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Comments

Submitted

Amazing art style! can't wait to see the troll you guys mentioned!

Submitted

excellent pixel art, looks like fun

Submitted

Very impressed by this one. Love the artwork and music. Other than a couple bugs great job!

The sprite work is stellar! Super cute concept too

Submitted

Very cute and great music. And agree that the controls should be shown somewhere.

AWSOME MUSIC.

No way to tell what the controls are which can hinder the experience.  There were a few collision bugs but great game.