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A fun little game, the inventory management didnt feel too harsh which was nice. I was able to win on my first run using the fish swords and tons of fish. Image of build below.

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a tedious but fun build for infinite mana and infinite damage with necronomicon > ring of doom > king cleaver + armor ring, haste and regen for safety. anything that does not do poison damage is a helpless beating dummy for gaining mana :) poison and curse enemies are when you spend the mana to insta-kill :)

The build of an infinite mana Doom Ring, to boost my abilities to absurd, together with my protection ring, to build up my unbreakable defense, and topping it off with ludicrous amounts of spikes and poison every round to nullify any healing my opponent does allowed me to kill The King (he died by himself, dying on my 54 spikes)

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54 poison damage per turn, that's hard to deal with haha. Has anyone made it through a second time? Seems like things get basically impossible since there is no way to negate poison. 

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Yep, I did... with my "casual" up to 5000 damage per turn build ;)

OP "armored poison mage" build i'm working on right now. I hope my browser don't crash or my PC turns off because this build is fun af. The spikes really cement the build together, even tho if you think about it the spikes are subjectively a bad synergy with the poison, because the poison hits before the spikes, killing the enemy before he's able to be hit by the spikes.

To the dev: I'm really excited for the update where you implement saving, but I still would like the option to download the game instead of playing via browser.
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So scimitar + philosophers stone + old log = infinite damage. I don't know if you left it like that intentionally but I hope you did, I like becoming stupidly overpowered with legendary items like the stone. Great game btw

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What a fantastic game! I cannot wait to see where this project goes! Great job done by all involved :

it wont let me upload the picture but the King Cleaver is busted, i got the book where you add +1 damage and mana and the ring where you use 1 mana for +2 damage with 5 cleavers and just kept cheesing weaker guys to rack up mana. It was fun though and i really enjoy the game.

Very addicting dungeon crawler that i happened to play on stream and made it to Floor 16, which it got terribly difficult. But that's the point, very fun to play and waste time on. Thank you for making this! 

oooh my days didnt sleep at all last night game is addictive please keep updating and adding more content game is goooood wp sirs

Hmmm...
Star Potion creates and Item but you can't add it to your bag when you don't have any free slots already for the item. Can't move or reoganize while in that state and the potion itself doesn't disappear until after you have placed the new item into a slot/discarded it.
Got a Ruby and couldn't add it to bag cause of this... T_T

The wizard hat gives 5 mana per turn, and I think +5 mana at end of battle.  The ring adds 2 attack to all weapons around it.

So I can finish almost every battle in 1 turn, by doing around 140 damage with the sword + 90 damage using the axes. On the few harder battles like the king, I can just use accumulated mana to do like 500 damage in one turn. (I didn't continue onto endless mode)

I could try to optimize more , but I didn't use anything besides the ring, and finishing every battle in one turn. (so shield, armor, etc is just for decoration)

 it was a fun game, but I wish I hadn't found a way to just one shot every battle and then one shot everything for 5 floors in a row

The wizard hat should be nerfed to give less mana per turn. I'd say 3 would be better than 5, in my opinion.

Thank you! We will be updating things to hopefully balance things better! Thanks for sharing!

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No need to nerf the Wizard's Hat, if anything the hat and Wizard/magic armor should create even more mana. Because...

Your Ring of Doom now only works once per turn. Not my decision...

oh, if the ring of doom can only be use once per turn then the wizard hat should give more mana

nice game

This is honestly a great game especially to only be made by a handful of people, it's in perfect condition to be on steam early access, and please do because I'd gladly put up money to watch the game grow.

Thank you! There are more updates planned for this coming week. Hopefully a Steam version in the near future!

Great Game! Sadly I couldn't find a save feature, so I had to abandon my run soon after starting endless mode. Not sure where this dagger would have carried me otherwise. :)

I hope to implement saving over the next week!

Hi can you add a rotate button so the game runs on mobile as well ?

Edit: items rotate be holding the item and tapping with another finger

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Whetstone is way too op as is. Suggest reducing dmg by 1 and limiting it to one use per round. 

Legendary whetstone should be changed to +4 per use with a limit of 3 uses per round. 

I don't know if there is a Rare Whetstone but if so I would suggest it gets +3 to damage with a limit of 2 uses per round. 

All Whetstones would still require 1 energy to use. 

Philosophers stone should be adjusted to consume one use of a consumable per click. If more than 1 consumable is next to the stone then it should give 1 energy for each consumable. (only one use per turn)

Add the ability to save with 3 slots and I will gladly pay $10 

Oh and please get this released on steam :-) 

Really loved 'I am Overburdened' and this scratches the same sort of itch.

Really hope I get to pay for this or expanded version of this in the future.

I absolutely loved this game. I felt supremely rewarded for planning carefully. Please please please... let us donate for your effort. I would love to see a more complex game with this kind of concept.

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Some setups just too busted

Here we have hats that mostly add haste but with archangel armor and thread they got +1\+2 armor.

So on the second turn of the fight i got around 40 armor passively.

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Damn guess thread is busted

Great game.

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Very nice game.

Right now,it feel it is too easy. Maybe it gets harder later on, the but the first 4 floors of the game are so simple they could be condensed into fewer.

Of note, "luck" and lucky ring are unclear in their meaning/use.

The Whetstone is absolutely busted right now. Have a sword and 2 single use per turn weapons, starting by using it 2 or 3 times is insane. I ended up not using it to try to have some challenge.


Also, being able to farm mana using books against weaker enemy is feels like an exploit. Was fun to deal 100 damage per sword hit on the final boss though :)

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Now try Ring of Doom

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This game works surprisingly well on small screens (mobile phone).

Bugs:

  • screen not rotate automatically to landscape
  • Tooltip show up after touch-up. this means I can’t see an item’s description without using it in combat, or go to a place on map
  • right click (touch with two fingers) buggy but usable
  • prompts covering UI; you need to re-layout UI

If you fix all this, you can put this game on Android

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Well the game should was probaly ment for pc or chromebook not phone so you might have to wait a bit for these changes to be added

nice game

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This was so good.  Inventory management done right and in a really fun way.  The only thing to improve might be to add accomplishments, but it's already great. 

Also, maybe having a thing that explains how the bonuses work.  I did go into battle with the bow 3 or 4 times before I figured out how the arrows had to be next to them.  (I think one of the bows said adjacent arrows would get +4 and either I didn't understand how it worked, or it malfunctioned.)

But seriously, hours of fun.  Great job.

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Spent too much time than what I planned, really got hooked on this game!!!

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Adopting Slay the Spire's enemy turn indicators was a very smart decision; the game is full of great strategic moments thanks to it. However, this inventory management system is wholly unique -- I love the "adjacent" bonuses and tradeoffs: it's a different kind of 'strategy', but a nice break from battles.

 I would love to see more kinds of unique item placement mechanics and interactions (like the energy-granting rings that can't touch anything, gems augmenting weapons on columns or rows, and the fish-sword that's powered up by fish) -- for example, a rat companion that will burrow into your backpack and eat your food and grow bigger the more it eats, but provide you with buffs during battle. Inventory slots could also be elementally charged; putting a regular arrow in a fire-charged slot could give it a damage boost, but burn up any wooden items placed inside. 

The point is, there's a lot of good things here and so much room to expand on this concept. And I love the character designs! The merchant frog and main character are wonderfully charming.

Awesome work.

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Wish Me Luck Guys

Your build is so wacky and I fucking love it.

For anyone just starting the game some items that are really good are rose, most rings, The wooden club just as good as the wood sword uses one less space and makes atacks coming your way weaker, another good item to start off a run is the luck sword makes it easier to get better items, and the fish sword you can get fish really easy and you can like 30 damage very easily with the fish sword, Ring of Doom is broken btw.

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there are few games that you play and just immediately know you are going to spend way way to much time playing it, for me this is one of those game, i just got immediately sucked in, especially after how terribly i handled my first run 



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Oh wow the changes that have been made are cool! It's definitely harder, and I do miss meals healing as well, but I love how there's more health regeneration items. I wish I didn't have to replace items with curses, I did like how it used to not allow you to use the cursed items previously, and I would like if it made it instead so if something was cursed a certain number of times it would destroy it.

Im pretty sure one of the rings gives you healing for curses

Ingenious little game. Wizard's Cap, Assassin's Dagger, and Ring of Doom was a pretty OP combo, and I got it on my second playthrough...

Getting Ring of Doom is pretty good against The King just save up 50 mana and your good

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Also New Video

When You Can Defeat The Final Boss With No Weapons But You Still Can't Defeat A Green Slime: i have won but at what cost?

amazing and fun

I experienced a bug where I got softlocked on the You Win! screen. It was the fight with 4 rat ninjas I think on the second level of the second area, and I think it may have been caused by the Ethereal Sword from the magic staff disappearing? Had to restart, but fun game so far!

I managed to get trough and beat it on my second try after the first. The Cauldron doesn't seem to reset consumables (even potions) and the herb doesn't do anything it seems, otherwise, everything seems to function and is fun!

herb can heal you if you have seasoning

herb can also increase damage on a scimitar

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damn, I enter the floor of magma and I think ''okey clean the floor and sell things'' and in the first battle two of the lagarts are going to deal 44 of damage, I should have farmed a little more

Amazing game but an idea that might help early game a little is adding some kind of healing in the begining with some energy because most of my runs may end due to not having a way to heal beside the bandage and one more the bandage is bugged and activates more than once healing 30hp not 5hp. Also I feel like some meta progression would be nice like a new loadout or something also last thing but does luck stack.

Yes luck does stack! Your chances of getting uncommon, rare,  and legendary loot keep going up until you find a piece. Then it is resets for that rarity and you need to build luck again

Nice

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As Promised Here Is A Video it is rushed

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great game, and a fantastic update! really looking forward to seeing where this game goes.

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An absolute gem, kind of repetitive towards the fourth zone but really interesting mechanics and ambience :D so thanks a lot for this game !! an enjoyable experience ^^

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Totally agree! I'm still working on late game balance but I just significantly shortened each zone.  Should help! Great feedback!

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