Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Assault: Westfront (v.1.177)

My first project: a WW2 RTS wargame set in the western front, after Operation Overlord · By Alcii

Known Bugs (v0.0.1) Locked

A topic by Alcii created Feb 06, 2022 Views: 171 Replies: 7
This topic was locked by Alcii Feb 13, 2022

Deprecated version.

Viewing posts 1 to 4
Developer

-Attempting to tow the 37mm AT Gun results in jank. Will be patched next week. Apologies!

I have trouble zooming in and out on the map... it makes my screen scroll up and down. Can you add buttons on the left to zoom in and out?

Developer

You should make the game fullscreen: there's a button to the bottom right of the screen.

(2 edits)


Ah, I see... it's difficult to notice, maybe move it to the left?

Developer

Here's the thing:

I did not put that icon there. That's itch.io's.

I programmed the game to automatically go fullscreen upon launch, hoping to release the game as an .exe of sorts.

I eventually chose to release it on browser instead, as a result it doesn't go fullscreen.

Nobody seems to die in this game. I have my riflemen spend all their ammo and yet nobody has been killed. I can send a squad straight into enemy lines and they don't die. Direct mortar strikes don't do anything either

Developer

I'll have to turn lethality up a bit. Thanks for the feedback

Developer

Would be cool to know what ranges were you shooting at.

I was trying to go for some kind of "realism", where shooting at 200-300 meters with rifles are very difficult shots, and even machineguns get in accurate, so what I wanted to see at those ranges are a lot of bullets flying, a lot of suppression happening, but low chance to kill.

By the way, the game is scripted in a way so that the highest chance to hit is when your unit is Stationary, and is shooting at a Stationary target. If your units moves and guns, the chance to hit will be very low.

Developer locked this topic