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Feel free to leave feedback on the demo! Sticky

A topic by Pigeon Eye Games created Nov 20, 2021 Views: 132 Replies: 2
Viewing posts 1 to 2
Developer

I will read it and present it to the dev team. Or just swing by and say Hi!

I tried the demo for about 90 minutes.  I’m somewhat familiar with deckbuilders though by no means am I any good at them.  I made it up to the “5th floor of the dungeon” quest, lost, tried again, got to the same point and I think thats where I’m quitting for tonight.

The atmosphere and vibe is fantastic.  I love the aesthetic you have going here.  Voice actors/actresses are fun and talented, the art and design and design is just a good time through and through.  The story is fun though I’ll admit in games like this I’m really not expecting any story - this makes for a strange dynamic but honestly everything is executed very well.

The combat is where I’m struggling.  It's not bad by any means - there's just a learning curve that at times I feel is a bit inimical to newcomers?  Building a dungeon won’t let me undo any choices I make. If I play “Cheap move” before I even enter the room, is that something that will activate or did I waste it?  Bash sometimes activates, sometimes it seems to ignore my suggestion which oftentimes is okay because combat is over so quickly so maybe I shouldn’t have bashed that enemy.  Should I be switching weapons a lot or remaining in shield mode where it's helping me out a bunch with the AOE attacks?  Some of these ranged attackers just eat through my health while my character focuses on the melee and despite multiple attempts I’m still at a loss as to what would work to circumvent my health from dropping horrendously here - not that it matters I used up all my action points on the previous room so here is where my homunculus ends its journey.

All of this I feel like you could say “well with enough time you’ll figure it out” and that's very true but it feels less of an “aha!’ moment and more of a “well that run is over and I’m not sure what I’ve done wrong”.  I’m not sure how to “get good” and at this point I think my only option would be to hop on discord and learn from your crew which ….I probably will do so pending I find some free time this week.

Hopefully none of this comes across too negative - you obviously put a lot of time and love and energy into this game and I had a really great time with it - I think there might just be a lot of mechanics in play and at the end of my last run I wish I knew more about why I was failing.

Thanks for the kickass demo.  Keep up the great work! 

Small Defects or oddities : 

  • Upon speaking with the barmaid  it then shows a visual of the bar.  There is a “Back” button which has an icon of the escape key however hitting escape brings up the menu options - it does not take me back to the main area as expected, I have to click “back” in order to return to the main atrium.
  • When I mouse over a card to try to read the text it seems to “bounce” up and down.  This is specifically challenging if I put my mouse to the bottom of the card which causes it to bounce incredibly fast.  If I mouse off the card and back on it seems to resolve the issue but not always.
  • After speaking with someone in the mansion, the music cuts out completely once im done hearing them out.  It does not return until I click into the “build dungeon” section.  It's possible this is a result of my alt tabbing to type this up.
  • Visit the dungeon with new cocktail effect is too long of a text and overflows into “Reach 5th floor of the dungeon” text
Developer

Hi Eslosh,
Thanks for the detailed and honest feedback!

It's great that you loved atmosphere, vibe and story, I'm glad to hear it.
And yes the combat is a bit overwhelming now so why it's getting most attention from the team right now. We are revamping it and going to release a new demo version in late February. Your feedback on new combat system will be invaluable so I humbly welcome you to our discord.