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And so it begins!

A topic by Tanya Floaker created Nov 01, 2021 Views: 162 Replies: 4
Viewing posts 1 to 4
Host (1 edit)

Let's hear what you are all working on!

(+1)

I am tooling around with an OpenD6 variant to smooth out the action economy, make the game feel more dynamic, and deal with issues arising from dice pools that are too small and too large. 

Instead of building d6-based die pools with an Attribute + Skill, roll and total all of the dice, one of which is an 'exploding' open die, you take an Attribute and add a skill for a base value and roll one die that is open and may 'explode.'  This is similar to Star Wars Miniature Battles and Star Wars Live-Action Adventures.  

My wrinkle is to give players an action pool, starting with 3 dice.  When you want to shoot your blaster, fly your ship, slice a terminal, etc., you choose how many action dice to assign to it, and the rest of the dice are your available actions until the start of your next turn; so if someone fires at you or your ship or the computer tries to counter your slice, you can use the remaining dice to respond, or maneuver, or fire back, etc. At the start of your turn, if you are unharmed, your pool of action dice refreshes.

I also want to add in some tags for customizing equipment and narrative rules just 'cause I wanna.

Just discovered this jam, and I hesitate to participate. But it would be the thing to finally kick my gears into working on this silly idea of mine : "Yandere Battle Royale". You are all Yanderes vying for the same person. In my mind, it would be a simple game for silly fun, that you can just take and play on the go without thinking too much.

Host

Give it a shot! You can get help here, and the discord is really active as well!

Host

I've started work on a skirmish game. I've made a thread to post any updates in. Check it out there!