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[Devblog] Moon Bunny - RPG

A topic by Charmmy created Oct 01, 2021 Views: 1,294 Replies: 33
Viewing posts 21 to 27 of 27 · Previous page · First page
Submitted

Day 14:

Today I mostly worked on the Game Design Document, because yes, I didn't had one, I didn't thought I would actually stick with this, don't judge me. Putting more into concise words what the gameplay will be like exactly, the story, the missions, the characters, and all that fun stuff that frankly is a bit tiring to write down; but helps to visualize a project so much better.

So mostly invisible work. I did work a bit on Miriam's sprite though!

She's Robin mom, with a very caretaking nature, but more strict than their mama. This is my bought asset for her:

And nothing else, really. When the character is able to pick up the seashell in the build I'm working on, I will update the itch page; it's still not a proper quest but it's more than it's currently avaliable.

It's mid-month already and this barely has changed though, so my idea of having a prototype ready for the end of the month might not be feasible... I'm struggling pretty badly.

Submitted

Day 15:

I worked on objects that can be collected and then you have an automatic counter for them;  it's pretty basic as an inventory system but it works for now.

Technically I just need to make Claudette change the conversation once Robin talks with her with a seashell, and automatically taking off from their inventory. Sounds easy, but I don't know how to do it exactly, so... yeah. Then I'll update the Itch build.

General fixes and boring, boring coding.... I tried to make so the chest remembers being open even if I leave the scene, but it's not working. I'll try again tomorrow. Next videos are about limiting an NPC movement to an area and reseting their location upon changing scenes.

My Unity won't stop crashing when I try to Sync with the server, maybe because I have not updated to the latest version? Idk.

Ans I was bored out of my mind with scripts, so I did a bit of map. 

So yeah... nice enough.

Submitted

Day 16:

Had a burnout, so I took a break and only worked in the map.


Submitted

I'm not dead TToTT

So due to health reasons, Day 17 and Day 18 have been, well... pretty much null. I had worked hard today to compensate though!

Day 19:

  • Learned to restrict NPCs to an area.
  • Learned to use Cinemachine and updated all the cameras to use that system instead of relying in scripting the movement.
  • Added a functional Title Screen.
  • Added a functional Pause Screen.
  • Created a completely new map, the Forest, both in day and night settings.
  • Also worked more in the town.
  • Added new NPCs.
  • Wrote more in the design document about the characters and the story.
  • Connected all the maps and added music. Also connected the Main Menu.
  • I have been looking for an easy plugin to implement quests, as all the tutorials I have found aren't what I need.
  • Some cleaning of folders.

Basically now I need to learn how to do cutscenes and the inventory. At this point, once a quest is working fine, I will consider it a proper prototype.

I'm going to update the page now. It's nothing yet, but at least people will be able to leave.

And that's all. I hope I can reach my goal.

Submitted

Day 20:

I didn't do much (and I fell asleep early so I'm writing this late). I run some organization and searched everywhere for a good way to build my quests. Sadly, so far I can't seem to really find a way.

I'm using a plugin named Custom Quest right now, but it's build for 3D games and like everything out there, it works on a way I don't really like (quests completely independent from dialogue). And the few ones that do what I want are so outdated I can't really use them either. 

Growing really frustrated....

Submitted

Day 21:

Growing really frustrated.

Followed several tutorials, none worked.

Installed several plugins, none worked.

Used several sample code pieces, none worked.

Seriously considering just hard-coding the thing, as bad of an idea that is.

Submitted

Day 22: 

After another day of frustrating research that lead nowhere, I decided to focus in the inventory instead.

I’m sad and I feel useless.

Viewing posts 21 to 27 of 27 · Previous page · First page