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I'm nowhere near done with polish or adding content, and I'm six days past since my extended deadline. It's also been pretty hectic around here, so game dev time has suffered. I think my project scope may have gotten a little larger than I expected, but I believe it's still small in general. I think I need at least two more enemies and a boss to help round things out. Then add a sense of progression by allowing the player to "jump" stages after meeting certain criteria. So I will just take my time adding these last elements and then polishing up visuals, then I will release.

I'm happy that a good chunk of the game was met by April 26 however. So now just putting in the gravy.

Meanwhile, here's my "tweak" of the title logo. Love this as it balances my vision with readability.