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(+1)

Hello, it is fast to generate but extremely painful to recalculate trying to reshape it. I wanted to do a version of Mulmaster (Forgotten Realms) by moving sea to shape it similar to the city maps I was working with but I quickly gave up because each movement was imprecise and slow. Don't take this as criticism, I am very glad your project is shaping up as the best random city generator but wish that power to randomize the blanks such as individual buildings, etc. but we could shape the city simiar to existing maps.