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WIP ASCII Console-based game

A topic by MagicPumpkin created Jul 30, 2021 Views: 132 Replies: 4
Viewing posts 1 to 4

Hello everyone! This will be my WIP thread, where I update you through the steps of developing my little sci-fi game during the Careerin Game Jam :)

I've started working on the game today, with very little insight of what I wanted to accomplish: I think I'm going for some kind of story-driven RPG happening in space. You, the main character, have taken control of a device that allows your mind to travel through multiple worlds. All good, except you remember nothing, not even where the machine, within which your body must be lying, is located. The game should follow your quest, across multiple universes and along a number of NPC, to remember who and where you are. Nakasha and Rebetta, the personae of the device's AI, are here to assist you through this challenge.

So far I have the basic design:


What you're looking at is a star field, where I want the player to be able to select worlds to travel to.  And the dialog box, that is to remain open throughout the whole game, where conversations with the NPC like the AI happen. What is missing is some interface for the multiverse travelling machine, that should enable the player to travel through different star fields.

So this is somewhat ambitious, I don't know if I'll manage to pull it off, but I'm having tons of fun writing the dialogs already :)

Hope you like it, don't hesitate to reply to this thread, and good luck on the game jam!

Oh yeah, and the GitHub repo is https://github.com/tezzerethouston/Multiverse in case anyone is interested :)

Day 3:

So far we have 2 scenes worth of dialog, and after some tweaking, I got the destination selection working:

You can now cycle through the stars displayed to pick where you want to go.

It doesn't seem like much, because I also had to program stuff behind the scenes yesterday to get this working.

Just like I was thinking, this project might be too ambitious, or the timeframe too short, to complete it. I still have to figure out a little story, write quite a few dialogs, implement other star maps, and create a proper story progression tree, before this prototype is complete. I hope I'll be able to make it in time...

August 8:

So this was fun :)

Life happened for me during the last days of this game jam, so I couldn't complete my game unfortunately. But I had a lot of fun, and programmed stuff I never did before.

I might finish this game in the near future still, since I feel I really developped a solid base. One thing I did underestimate though is the amount of dialog and scenery necessary for this type of game. It was were there was the most work, and also my ASCII art skills still need improvement...

Anyway, thank you for hosting this jam!

Host

Glad to hear that you enjoyed our Game Jam, looking forward to see you in future Careerin Game Jams!