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AmeriKaboom[cartoon violence]

A topic by ac-cool-breeze created Jun 25, 2021 Views: 311 Replies: 7
Viewing posts 1 to 8
(3 edits)

Hello,

This is my first game jam ever. Creating placeholder for the devlog.

Brainstorming:

  • Platformer
  • Small design, 3 levels.
  • Use the theme as a comedic effect, FREEdom!

Tomorrow I will start the UE4 project folder. After I verify the time is good. I hope to get a quick setup going tomorrow. Quick main menu, run from start to end of the three levels, and an end game placeholder scene.


Edit:  Also, there will be cartoon violence with explosions and  rocket launchers.

(1 edit)

Day 1-

Got simple menu set up, some free assets imported, and basic weapon logic setup. The player can pick up, equip/unequip a rocket launcher, and fire it. Still gotta setup the empoison and damage. Then I need to animate the player, enemy, and set up enemy logic.


Day 2-

Wow, I did not get much done today. Family was busy all day. When I broke away while they napped I was able to get some animations setup and the explosions working. Going to set up the bad guy's animation tomorrow. I am not as good at loading animations, building out the blueprints. I was hoping for a stretch to enable the player to choose between like 30 characters that came in this pack. I had to save the animations off with the skin which forced it to this dude.



Day 3

Got some progress.  Added some animations, sounds, and almost complete with base game play loop. Almost time to bring in the FREEdom.

Weapon firing and damage are setup: Just need to set up the rest of the weapons. Also, remove the debugging I was doing.


Weapon switching: Still need to set up all of the other weapons. Only the machine gun and rocket launcher work right now.


Enemy basic AI: still need to get the attack trigger/animation set up.


(+1)

Day 4:

Made some solid progress. Enough to say that I have a small game loop. I can rescue civilians, kill the red devil commies, and even start my first platforming jump puzzle. I think I will down shift from 3 levels to one. Getting the first set of goals completed : killing red devils and rescue civilians. If I can get a decorated map with those goals plus the secret last quest then I will expand it more.


First platformer puzzle: 


Saving civilians:


Red devil attack animation /lose scenario:


Finally, aiming and accurate shooting with machine gun



I hope to get some good decorating done tomorrow during work and breaks. See you guys tomorrow!

Don't forget to ring that FREEdom bell!

Day 5:

I have no idea why I added a driving portion... I figure maybe it could help you get to the objectives quicker.


And I have added some more art from the asset pack. I think I will need to devote an entire day or two to just decorating the play ground.:


I will be going out of town for the holiday for FREEdom day. Will take laptop and see what I can do. Hope to get some progress.

So the 4th of July happened. Then the work week also happened. Had to code an app. Anyway. Almost done with the last feature... the freedom power. After that a simple boss fight and some more decoration of the map.

The Freedom power: Bald eagle with A10 Gatling guns...


AmeriKaboom (Cartoon Violence) by ac-cool-breeze (itch.io)


Finished... in the smallest sliver of time.. Had an issue with a collision spawner that rendered me dead in the water the last hour.


Feels good.