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Feedback is greatly appreciated! Sticky

A topic by Alter Soft Studios created May 30, 2021 Views: 241 Replies: 4
Viewing posts 1 to 3
Developer(+1)

Hi guys! This is our first visual novel, we would really like to hear your thoughts about the demo!

(+1)

The story is great and well structured, I only noticed some misspelled words but all in all was a great demo. There are a lot of references and 4th wall interactions that make it interesting.  I would love to see this VN in its actual release. ^_^

The twist was unexpected, and I love it! 

Developer

Thank you for the feedback! Glad you enjoyed it!

(+1)

Ok *cracks neck and fingers*

Strengths:

      - By far, the humor and comedic timing is a huge part of what makes this enjoyable, a few of the references are a bit niche like 'The Room' (that was amazing btw) but it's well worth it since for me every joke landed (Sebastian is my spirit animal). Hats off to the programmer too, the close-ups and effects as well as the music timing made it hilarious, it feels as if I'm watching an anime episode instead of a visual novel! 

       - Lots of diverse background Cg's, the expression especially the Dad's comedic ones are well incorporated, I can tell he's going to be a great comic relief character.  The characters themselves are very quirky and impressionable so they're easy to remember.

Things I think could be improved (I'm nit-picky when it comes to games ihhhh feel free to ignore this)

       - A glossary could be added? I've noticed a lot of local terms, it would be cool to have the option to click on the word then a short explanation appears. For cebuano dialogue, its nice to add the english translation beside it, for example uhm " Napo Kuwang! (Ten seats left!)" I tried. And for the food like empanada, puto cheese (I don't blame you Rex), etc etc, It would be fun to have small illustration pop up like the love letter Rex's father gave him. Though, judging from how much food Sebastian mentions this will be a pain lol, its cool if you only illustrate the puto cheese since Rex is obssessed with it.

       - The only thing I have an issue with is the name text for the characters being too small and in an easily blended color, its hard to read but thanks to the character's personalities I didn't have much trouble identifying who was saying what, still it would be nice to make their names bigger and a lighter color (maybe white or yellow), also there were a few minor spelling mistakes.

Additional: It would be fun to have Rex's mother pose with different weapo- i mean household items whenever she scolds them for more comedic effect. For example her sprite could be holding a broomstick one day then a hanger the next, then a belt and so on (you get the picture kdsjk) It could also be fun for the viewer since it makes them wonder 'what is she gonna pull out next?' but yeah, this one is very time consuming but its just a thought i wanted to share

Overall, I can tell the creators really put a lot of love and effort into this ;') Rex is cool laidback guy and I like watching him interact with everyone. For now, there isn't much action and notable choices which I get since its a demo so I'm looking forward to see more progress, plot and action-wise. And I love the premise, it's always nice to see your culture get explored (I'm working on my own visual novel and its also set in Visayas - but its pre-colonial) I hope you continue making the game! Lots of love XOXOXO If you need more beta testers I'd be happy to help!

Developer(+1)

The team greatly appreciates your feedback! The glossary was planned to be added, but because of an unfortunate incident of the programmers laptop going *boom* last year the code for the glossary was sadly...well it went *boom* with the laptop. There is a pdf in the game files named Glossary which we had for a substitute, I guess we never really mentioned there was a glossary. Tune in for more updates in the future!