Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Feedback for Visual Novel - Interaction between the game and the player through dialog

A topic by Roomah Gaming created May 10, 2021 Views: 283 Replies: 7
Viewing posts 1 to 3

New way of interaction between the game and the player through the dialog.
I would love to see if it's succeed, so far, the feedback and reviews I received doesn't talk about this specific thing.
I hope to received something from you guys.

https://roomahgaming.itch.io/pencil


When I was making the visual novel of a pencil, I tried to make the writing as casual as possible. To my understanding, typically a visual novel consists dialog for main character, side characters and a narrator. In this project however, I tried to make the visual novel to be a storyteller on it's own. I tried my best to make it as if the player is watching a movie instead of playing an interactive novel.

(+1)

Hey Roomah Gaming! This was a cool meta and funny visual novel. I loved the sketchbook art in the background, the lo-fi music and just the vibe of the game. I love how there's a meaningful message at the end. Was very thoughtful! Btw, I got the Sympathetic and Romantic ending.

Aw, thank you so much for playing it. Yes, we did include some meaningful message just to make the VN somewhat worth more than just trying to be funny. That's good that you're a sympathetic and romantic person, keep on being that way! Also, if you're interested, you might want to check out our other VN ( Memories of East Coast ) currently having a SALE! ^^

Hey! I'd love to try Memories of East Coast, but the exchange rate is pretty bad for me. If you're ever planning a steam release, I'd be more that happy to try it!

Hello! Yes we just published the game on Steam and currently visible to public as 'Coming Soon' format.
The game is planned to be released somewhere in June, 2021! Make sure to wish list the game on your Steam account!
Link : https://store.steampowered.com/app/1607430/Memories_of_East_Coast/

Thanks for letting me know!

Hello! I played your game, it was pretty nice.

I think everything about it is cool and right. The visuals are great. The story telling is good. Only thing it lacks is content, how you already said. It is just 15 minutes long fun chat. So if you manage to get some quality content (story in this case) into this game/form, it will be really good video game I think.

Good luck!

Hello, Clesak!


I'm glad you had a good experience with the game! This is not an excuse but, I'm still new in this game development. "I'm A Pencil" is my second visual novel after "Memories of East Coast". By saying this, to be honest, I did planned to make it longer and to have some plot twists in the story of a pencil. Although, joining a game jam like NanoReno challenge put me in tight schedule and I fear I don't have enough time for the planned storyline. I switch from romance and fun, to fun and laugh. Despite I still include a line or two for the character speaking about something romantic, that was not what I planned for, it was a hint how I was actually planned, to have some romance and more. Making comedic writing was never part of me, the jokes might be kind of lame or overused, but it is all from me. Being unfamiliar with comedic writing and having tight schedule for the game jam, I have to cut the whole story short and scrapped the storyline off my mind from supposedly to be an hour long worth of a story about a pencil, to only being about 15 minutes long. In learning how to expressed my jokes when I was writing the story, I also just learn at that time and included achievements. In short, "I'm A Pencil" was made with a lots of stuffs going on in my head. It is a casual game, meant to have a fun playthrough, made for the game jam, basically a challenge, and also technical testing had been done from my part. Now, I know how to have 4 different endings, this technique will be use for the real ending instead of achievements in the future, thus next projects will offer more content (story-wise). Thank you for your feedback!

Thank you for playing!
Good luck to you as well.