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Silver, a font for games

A free* pixel font for Latin, Chinese, Korean, Japanese, Cherokee, Runic, Cyrillic, and other character sets. · By Poppy Works

Improper Text Alignment - Text does not center properly using Silver font

A topic by artemyev-sergei created Apr 17, 2021 Views: 1,004 Replies: 4
Viewing posts 1 to 5
(2 edits) (+3)

Hi!

First of all, thank you for the font! It's awesome! But I feel like I'm missing something and need some help with text alignment.

I'm using Unity, TextMesh Pro and Silver font. Here's the image with my alignment settings for a text. It looks like Silver text is shifted up a little while Sans and any other standard font is centered properly with these alignment settings.

Could you help me to resolve the issue, please?


(1 edit)

It seems like Midline setting (middle Aj) centers the text pretty close to what is expected as Middle setting behaviour. But there's still something with either my font import settings or the font itself.

(+3)

Having the same problem on Godot: the font seems to be much higher than its letters!

Any chance this will be fixed sometime soon? I'm currently adding unnecessary padding to buttons to accommodate this.

(+1)

I found what works for Godot. I had to create a font variation resource and then adjust the spacing.