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A jam submission

Kity DefendersView game page

Team 5 game
Submitted by zkomin — 23 days, 20 hours before the deadline
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Kity Defenders's itch.io page

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Comments

Submitted

General: 

Look and feel:

  • Does the character feel sluggish? Is it fine for the character to feel slow if upgrades will eventually make the character feel better?

Character does feel sluggish. I think upgrades that make the character better would be nice, as long as they scale correctly with the enemies they're facing. (You don't want it to be impossible to clear the mobs initially with the base speed if that makes sense)

Enemies:

  • Can you see the game becoming too difficult? If so how do you think we should balance it?

Upgrades would be cool or enhancements. Increasing weapon power, giving it range, or even increasing the size of the enemy could help balance out the ever increasing horde of mobs.

  • Are there too many enemies? How many unique enemies do you think there should be?

I think there are at its current stage.  Also, no idea but quality over quantity.

Tower defense side:

Turrets:

  • What upgrades to the turrets do you want to see?

No ideas.

  • Is the firing speed good for the amount of enemies?

Add an upgrade maybe so it can scale?

  • How many unique Turrets do you think there should be?
  • How many Turrets per X path squares of path should there be?
  • Are the turrets’ sliders easy to use? 

Wasn't able to add any turrets.

Enemies:

  • Is the pathing good for the Enemies?

Yes

  • What kind of improvements should the Enemies have?

Cat side:

Cat:

  • Is this cat chonky enough?

Yes

  • When shooting with the main cat do you see any improvements? If so, what are they?

Add a better visual indicator of the range of the gun.

  • Is the movement of the cat coherent?

Yes


  • How are the cats movement? 

It's okay, slow

We are planning to add these in the future how do you think they would impact the game?


All cool ideas, implement them if you can.

General: 

Look and feel:

  • Does the character feel sluggish? Is it fine for the character to feel slow if upgrades will eventually make the character feel better?

The character feels much to sluggish, even with the idea that he will be able to move faster eventually. It feels like there is no way to get to an area and place a tower before enemies are able to get to the base.

Enemies:

  • Can you see the game becoming too difficult? If so how do you think we should balance it?

I can see it getting overwhelming fast if enemies are able to spawn from almost any directions. If the player moved faster out of the gate and did more damage it seems like it would give a lot more understanding of the game and what I should be doing.

  • Are there too many enemies? How many unique enemies do you think there should be?

There are too many enemies spawning right away and I think they have too much health for the damage that the player does at the start even with many upgrades. The number of unique enemies is spot on though. I thought it was diverse and each had its own little mechanic. Perhaps as you progress through the game they will slowly start to appear or after a certain amount of time.

Tower defense side:

Turrets:

  • What upgrades to the turrets do you want to see?

-        I think with the scope of the game that we have. Damage, ROF, and Range are great upgrades for the turrets.

  • Is the firing speed good for the amount of enemies?

-        I would like to see an actual physical projectile from the turret or a little bit larger of an indicator for when it shoots. When its upgraded and you see the health, bar drop on enemies it feels great. When it is first starting it’s a lot harder to tell what it is doing.

  • How many unique Turrets do you think there should be?

-        I think having one main turret and the player should be sufficient.

  • How many Turrets per X path squares of path should there be?

-        I think I should be able to place as many as possible. The only limitation should be how much gold or strategy is involved.

  • Are the turrets’ sliders easy to use? 

Enemies:

  • Is the pathing good for the Enemies?
    • The Pathing is great and feels very natural. They move predictably in a good way.
  • What kind of improvements should the Enemies have?
    • I think they have way too much health starting off the game

Cat side:

Cat:

  • Is this cat chonky enough?
    • Absolutely
  • When shooting with the main cat do you see any improvements? If so, what are they?
    • I miss the 45 degree movement of the character. However I love the design of the cat. Very cute. VERY CHONK.
  • Is the movement of the cat coherent?

Yeah he moves in a normal understanding way. For a cat with a gun.

  • How are the cats movement? 
    • Way to slow at first even with the idea that he will gain speed overtime. 
(1 edit)

Does the character feel sluggish? Is it fine for the character to feel slow if upgrades will eventually make the character feel better? The character feels very sluggish and quite awkward in movement from the animation. The animation is pretty rad though. Maybe a slight increase in speed will make the cat feel and look smoother.

Can you see the game becoming too difficult? If so how do you think we should balance it? With an overwhelm of enemies, yes it could be complicating. 

Are there too many enemies? How many unique enemies do you think there should be? No, I think the enemies are perfectly spawned. Maybe 3 to 5 unique enemies is good.

What upgrades to the turrets do you want to see? Some crazy explosions.

Is the firing speed good for the amount of enemies? Didn't notice the firing at all to be honest. Just enemies disappear.

How many unique Turrets do you think there should be? Maybe 3?

How many Turrets per X path squares of path should there be?                  Not sure???

Are the turrets’ sliders easy to use? They are easy to use, I just don't know what they do

Is the pathing good for the Enemies? It should be more intrusive instead of following just a path. 

What kind of improvements should the Enemies have? They should actually attack and have some animation attack. 

Is this cat chonky enough? It's got the Chonk.

When shooting with the main cat do you see any improvements? If so, what are they? I didn't notice any shooting, so an indication of it would be nice. 

Is the movement of the cat coherent? It's not, the animation and speed movement don't really flow well.

How are the cats movement? The cat sprites are actually pretty groovy!

Does the character feel sluggish? Is it fine for the character to feel slow if upgrades will eventually make the character feel better?

 -I think the character feels sluggish due to the framerate that the run animation is played at. I don't think the speed of the character is necessarily a big problem especially if he will run faster in the future. The camera is also a bit zoomed in as I did not see where I should go or where enemies were moving from.  

Can you see the game becoming too difficult? If so how do you think we should balance it? 

- With the cat's ability to decimate all the enemies instantly I don't think it will be difficult. I see no need in the towers at all. I do think if you change the way the cat destroys enemies it will be a lot better.   i.e. shoot a projectile or have a cooldown on its instakill.   

Are there too many enemies? How many unique enemies do you think there should be? 

- not as of now. I think it would be nice to see enemies that run faster or perhaps break from the pathing? 

Turrets 

What upgrades to the turrets do you want to see?

 -I would like to see turrets fire faster and have more of an impact on the game. 

 Is the firing speed good for the number of enemies? - I didn't see the tower's fire at all.

 How many unique Turrets do you think there should be? - make like two or three turrets with easily distinguishable designs.  

How many Turrets per X path squares of the path should there be? - I am confused by the question. Are the turrets’ sliders easy to use?  

- Not at all.  The titles on the sliders did not give me any indication of what was happening or what it was affecting. 

 Is the pathing good for the Enemies? -yes, It worked really well. 

 What kind of improvements should the Enemies have?

- Maybe add some variety in speed or pathing?

Is this cat chonky enough? 

- Idk about chonkiness but I do like the design of the cat. I think he is designed well and looks good. When shooting with the main cat do you see any improvements? If so, what are they? 

- It seems like the cat is able to destroy the enemies too easily. I am able to just click on all enemies and kill them instantly. I think there should be a projectile or  a harder way to hit enemies.

  Is the movement of the cat coherent?

 -I think the frame rate on the animator is too quick. It is hard to follow. Though I loved the sprites when just aiming around. 

 How are the cat's movement?  

-I think its animation is too fast for the speed that he runs at.