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DancingReaper

2D Pixel Erotic Platform Action Game · By WOD

Mobile port

A topic by Haser created Jan 06, 2021 Views: 571 Replies: 6
Viewing posts 1 to 2

Hello does anyone know if this has any plans coming to mobile there's definitely a severe lack of games like this

Developer

sorry, no plan for this yet. If a lot of people ask for, we will think about it.

(17 edits)

What about Mac / Linux? Don't worry about running the Mac / Linux build, coming off a Windows machine, it's most likely going to be as simple as us (the Mac / Linux users) to open up Terminal and run 1 command (has to do with setting the Unix permissions that Windows doesn't understand) and possibly another lol (worth a shot regardless in case it does eventually work). Also as a heads up, to support macOS 10.15+ they force a 16:10 ratio (just found this out from another dev recently). Any other problems, and I'll look into it

Developer

It's easy to get a Mac/Linux build, but there is no running env for me to test. 

(1 edit)

You shouldn't need a Mac. What I mean is there are some devs that don't test the Mac / Linux build, but can be launched just fine (eh well the Mac at least, not entirely sure about Linux but you can run that like another bootable OS whether as a partition or off a flash drive aka slow IO speeds) regardless if the dev even fixes those issues like replacing the internal jre folder from within the app with the Home folder (rename Home to jre) of a downloaded "Java SE Runtime Environment" or removing the extended attribute com.apple.quarantine from a "damaged" app via Terminal command. With Unity, you shouldn't have worry about this because the Unity devs are always updating the compatibility side of things and more, for instance building an Xcode project (yeah for the Mac build do not check this option) for you (they have done as much automation as possible, so regardless where you build from, cross-platform is pretty much taken care of). Especially when you get stderr / log file, it makes it closer than ever getting something to work. The only difficult part (something I never tried before) is reverse engineer a file to make it work (I'm pretty sure it's possible), like find out where the error lies and patch it yourself (through hex editing / assembly language?). I also have Unity too, so I might be able to help with translating things (trying out new things with Unity instead of figuring how to deal with multi-sided collisions through various ideas lol). I only said don't worry because I typically do this anyway (if the app doesn't work, I'll look into it, unless you want to?)

Developer

I ran a macos in vmware only to get the game crash and can’t find the way to fix it. It says a exc_crash(sigsegv)

(10 edits)

Check your log file @ ~/Library/Logs/Unity/Player.log

Click Finder in the Dock (bottom tray of apps, the first item on the left) to make Finder active, then in the menu bar (where you find in the Apple logo in the top-left corner), click on the menu item "Go", then at the bottom of that click "Go To Folder...", enter in 

~/Library/Logs/Unity/Player.log

in the dialog, click Go, and open Player.log