Opening
Changed some of the opening to better reflect what stages in development that this is in
Quests
- Only two quests fully implemented, working on that but testing takes time
- Quests half(?) implemented. Please report any bugs. The first quest is given by the village elder.
- Currently only two types of objectives for quests
- Kill certain number of NPCs
- Speaking to a set of people
- Certain quests are required to unlock the shops
Dialogue
- Working dialogue, hoping to be expanded soon.
- Currently implemented dialogue:
- Options
- “Notes”
- NPC and Player side dialogue
Pause Menu
- Quests button is now clicked
- Upon clicking the button it will pull up all of your quests (Completed and Active)
- They are color coded (or should be) to better reflect what is completed and what is not (Yellow is started, green is completed)
- Upon clicking a quest a description is brought up of all the details and past details
Quality of Life
Combat UI
Forgot to mention in Patch 1.1, the UI was changed so party's HP and names were always visible no matter what menu was up
Pause Menu
Made the Use Spell menu have mouse hovers so it is easier to use with a mouse
View full notes here: https://valcombird.itch.io/pro...
Thanks,
Val