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(1 edit) (+2)

I got it working on my Linux (Ubuntu 20.04) desktop, but had to change a monitor setting to fix a serious playability glitch. I don’t know whether it’s specific to running it under Wine (other Unity/Windows games have worked fine for me on this machine without adjustment), or if it could happen on any dual-monitor setup. In either case, here’s the problem description and the fix.

Problem: The game has a horrible flicker, starting at the title screen. There’s no settings menu I can find to change refresh rate, and the flickering is so bad I can’t look at the screen for more than a couple of minutes without eyestrain.

Fix: In system settings, set both monitors to 59.95fps refresh rate.

(+5)

One of the most stunning and unique game I've ever played. I've rarely felt what this game's made me feel : emptyness, being lost in the void, feeling the world come to an end, but not in an apocalyptic way ; in a simple, calm and lonely way. On that aspect it reminds me of the animated movie Dragons Hunter, it has a similar feeling of void and emptyness. Amazing job.

I was expecting a simple simulation game where I go everyday doing simple activities, taking care of animals, farming, etc, but it's so much more.

The first dream made me realise that. I won't spoil much more for future players, but truly, it's amazing.

10/10

(+1)

 Aún no lo he completado, pero tengo que decir que: es maravilloso. El ritmo, que para algunxs se puede hacer pesado, realmente esta muy bien medido y sin dar muchas indicaciones las mecánicas son sencillas, y muy intuitivas. Se trata de una pieza que buscar contar, y hasta el momento con dos horas metido (a fondo), lo consigue. Es una obra "de nicho",  y no es un juego nuevo ya hay información de sobra, quien ha llegado a esto creo que sabe lo que busca.  
  Gracias, hacer un videojuego es complicado, pero hacer una obra tierna y que invite a la reflexión aún más, Desde luego voy a seguir con interés cualquier futuro proyecto.

(3 edits) (+3)

In case someone else encounters the following error on a Mac:

The application “Stillness1.1.1Mac” can’t be opened

This happens because the application doesn't have execution permissions. This is how I managed to fix it (I am on macOS Catalina):

1. Navigate to the folder where Stillness1.1.1Mac.app is

2. Right click on Stillness1.1.1Mac.app and select "New Terminal at Folder"

3. In the terminal window, paste the following command:

chmod +x Contents/MacOS/Stillness1.1.1Mac

It might be necessary to add sudo in front:

sudo chmod +x Contents/MacOS/Stillness1.1.1Mac

Hope this helps someone!

Thank you so much! Now I just have to see how far my pathetic integrated GPU can take me XD

You're fantastic, tysm omfg 

(+2)(-33)

This game is not worth playing. You actions don't really matter, there are no real stakes. Letters and plot are confusing at best. Gameplay is immensely boring and repetitive. I understand what the game tried to do, but it failed to do that, unfortunately. I wish I had spent these past two hours doing something more enjoyable. 

(+11)

Friend, I think you sadly missed the ephemeral beauty of this game in search of a far more conventional experience. Let the game carry you, not your expectations, and it has a real lot to give.

(+4)

left me feeling immensely empty. i loved it

(+3)

I got this game in the bundle for racial justice and equality but there's no download link? What's up?

(+1)

Did you try go to the bundle download link, then select the game from list to get the download links? 'cause I downloaded this game 4 days ago

Oh hey they fixed it! There weren't downloads for this game on that page before, unlike all the other games in the list.

(+1)

This game is amazing! Interesting visual choice and good story is really compelling here! :D Nice work dev!:D

(+6)

Love the game and though it was slow play it was a good type of slow... if that makes sense. The story was phenomenally written and the dialogue was absolutely beautiful. My only question is... where are my chickens, like was that a glitch or do they all just vanish one day. Besides the latter, the game's a solid 8.5/10. 

Man... I can't stop thinking of the music so good.

(+1)

I was thinking the same as I played through. *Spoilers ahead for anyone reading who hasn't played the game.*


I'm thinking it was the wolves eating them? 'Cause I kept a head count every day when I turned in, and I kept losing more and more. I don't know what else it could have been. In the moment, their disappearance was terrifying, but in hindsight, whatever it was, it adds to the depth of struggle and failure that Stillness' gameplay forces you into. Probably my favorite thing about it.

Damn, I better be an emotional wreck once I'm done with game or I'm going to dissapointed in myself.

(1 edit) (+5)(-6)

I have very ambivalent feelings. While I don't think I would not recommend this to someone, I can't overlook these issues that give it a 2★/5:

  • +1★ for amazing media (graphics & audio/presentation)
  • +1★ for decent unfolding story
  • -1★ for overpricing (this isn't worth >$10 due to the UI issues)
  • -1★ for clunky UI
  • -1★ for bugs/typos

What would raise my rating to 5★ (and for people who have never played, there are spoilers present):

  • Make it clearer (on any level at all!) how much food you should feed Talma, even just a stomach-growling sound, before you actually need it. Someone in a Steam review said that Talma can't die from starvation, which seems unfair to players trying to actually survive as opposed to those just trolling around and still getting to see the same ending (I'm guessing).
  • Add a "Click to open" instruction for at least the first unopened letter that you check. It was not clear that you have to click any space in letter addresses to read them; I ended up with 3 unopened letters until I finally decided to click around in my confusion. Players' understanding shouldn't be neglected like this.
  • Give a settings option to highlight whatever-thing-you-clicked-that-Talma-is-currently-going-to-interact-with, including movement spots, and keep it lit until Talma reaches the spot.
  • Be able to queue at least one action ahead of time, while midway through passive actions (for example, if you click a gate while Talma's filling a watering can, she should go to interact with the gate next; as it is, your click is wasted and you have to manually wait until the can is done watering). I know that this can be easily done because the gate-swinging already queues clicks, and it's important because there is idle time that can be used more efficiently (for example, the well cover actually closes itself; Talma can start walking while it's closing, but people might not know that).
  • Fix the bug that causes a goat to occasionally "skate" with no walking animation while you try to milk it, which currently breaks your milking and forces you to re-milk. I also encountered other goat-interaction issues (not being able to milk nor pet with no dialogue as to why).
  • Fix the mid-action mouse-over icon bug:
  1. Water a plant, or plant a seed
  2. Put the cursor over the next plant-to-water/seed-to-plant while Talma is performing the first action, above
  3. The water/seed icon should appear once Talma is done and ready for another action, but it doesn't show.
  • Give a settings option to invert the inverted scroll wheel when reading letters, and make it scroll faster.
  • While milking a goat, it doesn't visually make sense why you have to milk one more time even when the white progress bar is already full.
  • It was confusing to see mail disappear out of your hands if you took it from Laszlo and proceeded to grab something else without reading it. It would help to have a brief text notice saying that you pocket the letter to read in the house.
  • It was super-awkward to see a wolf get stuck and glitch its movement behind the tree stump behind your house.
  • When conversing, I would put Laszlo's mail icon in the front or middle, because it could get forgotten due to bartering.
  • One-time text that pops up saying that your watering can can keep watering plants until it's empty would be really helpful.
  • It was really awkward to see the billy goat teleport instantly to Laszlo's side instead of it walking over to him (even if it'd have to walk through the gates)...
  • Fix the numerical count typo "These 1 cheeses..."
  • Fix the clicking issue when you click to fully read something that Talma comments on: gamers typically do this to read the full batch of text at once instead of waiting for it to spill out, but Stillness causes the commentary to re-spill itself.
  • Talma began to awkwardly laugh randomly the night after the takeover dream... is that intentional?
  • Fix Laszlo's footstep sound (he once came from the right side, but the footstep audio came from my left speaker).
  • Be able to count somewhere how many shotshells you have left. There is literally no way to know apart from memorization or discovering that you've run out.
  • Be able to see an overview of your letters. If I want to check through them to see if I got any from Eimi, I don't want to have to keep click-dragging down to click the "previous mail" back arrow one at a time per letter.
  • Make it clearer that the bucket can hold multiple goats' worth of milk at a time; it takes on the same graphical appearance of fullness, which is deceiving.
  • Add a muzzle flash to firearm use.
  • "Reset item positions" shouldn't take at least your currently held item out of your hands!
  • It would be a nice touch if the sound of rain was muffled whenever Talma is indoors.
  • The credits for Laszlo's voice actor incorrectly doubles the word "by."
  • It would be nice if holding left-click would scroll through the credits faster instead of immediately exit the game.

It was also never explained why the chickens gradually disappear: old age? Wolves weren't always present...

    (+5)

    it says

    The application “Stillness1.1.1Mac” can’t be opened.

    I don't know why.(I'm on Mac)

    (+2)

    32 bit apps no longer run as of macOS Catalina.

    (+1)

    I got same issue... :(

    Loved this. It was almost boring to play but I kept thinking about it and coming back, and it left quite an impression. I don't think I got the right ending though, heh.

    My full review and the other most special games from The Bundle here: https://notlikeothergames.wordpress.com/

    (2 edits) (+3)

    Another fantastic game that crept up on me out of nowhere. Your family has left and you are the last one in your old family home, passing your time and tending to your animals and farming your land, eagerly awaiting news from your family by the postman. Or do you not care and just wander out into the desert? Its an absolutely gorgeous and lovely tale of loneliness, happiness, loving the small things in life and also... the curse of frailty. I was expecting this game to be more of a simple ponderous affair, but there is much more to this blend of pondering and small, but fitting gameplay mechanics. I highly recommend exploring what this game offers and guiding this person along her path, whatever it may bring. Its guaranteed to affect you. Very life, very good. 5/5

    More Racial Justice bundle impressions and ranking:
    https://itch.io/c/915453/quick-impressions-bundle-for-racial-justice

    (+1)

    I get the same problem.

    (+3)

    Hi, I have been trying to launch the game but it gives the following error. Any Idea how to fix?


    (+1)

    same it doesn't work for me either. I have the same error message

    (+1)

    same for me

    Weird. I am playing on a Mac (same file name) and it works. I am launching it in the app, if that makes any difference.

    yes, I got the app and launches fine from app

    (+1)

    I'm no expert but I know a lot of mac games on itch not supported to work on the Catalina operating system (not the devs fault as they built the game for Mojave or earlier).  Best bet is to contact devs directly through their site, including above screenshot as well as a screenshot of your 'About this Mac' window.

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