Would be nice if you could elaborate on how generative AI was used in your project.
Hi Criby,
Here's a detailed breakdown of the current generative AI elements within Handle:
Stable Audio 3 Stable Audio 3 was used to create the individual background tracks. I'm not great with music creation, so this allowed me to include the atmospheric music I'm going for. The background audio consists of 20 tracks spanning 90 minutes, with 3 variants of each track that use a random walk algorithm to create a non-repetitive score for the in-game day (60 tracks total). Additionally, it was used to generate 26 optional "bonus" tracks for the in-game MP3 player. Additional post-processing was done for initialization and smooth track transitions.
Gemini & Python
Sound Effects & Future Plans All sound effects currently in the game are code-generated (relating only to the telephone system) and do not use AI. However, I do intend to use AI generation for sound effects in the future, which is why I chose to include it in my AI disclosure. You can see this under the "More Information" section on the Handle landing page:
AI Disclosure AI Assisted, Graphics, Sounds, Text