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Ghosts & Japes

Fight spirits to survive in a haunted house! ... Or don't. · By CMCDEV

Complaints and Suggestions

A topic by Strike3 created Oct 21, 2024 Views: 800 Replies: 4
Viewing posts 1 to 3
(1 edit)

I can't really get a sense of progress because I keep on dying, so I'm gonna complain. The ghost have a bad habit of ganging up on me, I have tried the advice of keeping my back to the door but it just makes it a slightly better gamble. I think the main issue is how the lantern works. I have to be near by to use it, I don't know how much stun covers, and it doesn't charge nearly fast enough. I should be able to get a charge back inside of my invincibility state in case I am stuck on furniture and didn't make enough distance to avoid being swallowed again.  I don't like yelling at my monitor for a porn game set at easy. I do play Blood for fun, but I don't play it with one hand. 


Please reply below with your Suggestions, Complaints, and Advice.

(+1)

As someone whose good enough to maybe start futzing around with hardmode or a challenge statue, (but not both, yet) here's some advice.
First, it seems like your running into the classic blunder of assuming you've gotta take the ghosts in one siphon. This generally means that if you don't have space to position them to your liking, somethings going to come up behind you and eat. Siphoning for like, a half second just to force theme to disappear a bit is a valid tactic, and downright necessary when certain ghosts spawn on corridors.

As a general rule, you shouldn't be putting your back to walls or doors. Space is the commodity in this game. Without ghosts in your way, (as per half second siphon) you should have enough room to maneuver for another lantern charge even if you stand in the middle of a corridor. Alternatively, ghosts don't eat when stunned, so walking through them is still a possibility if your confident enough in the space you have.

Judging the lantern size is just a matter of experience, mostly? I guess? I've found it pretty instinctive, honestly, and slightly larger then expected at times.  Judging hitboxes is a learned skill, and not transferable between a game like blood, and a top down twinstick-ish, no actual sticks involved, game.

Getting stuck on furniture is just a bit weird, outside of blackouts and the dilapidated, and even then a charged lantern and some effort into memorizing the room... Are your graphics settings correct/monitor brightness good? You should still be able to see in most unlit rooms, if a bit worse then a lit one.

Invinc frames are there to let you position yourself. If you could attack through them I feel the game would get a bit easy. Struggling free in a corridor can let you walk past pretty much everyone, and can set you up to take the current wave in a single fell swoop. A lantern charge while invincible would just let someone win by playing most of the game invulnerable.

Overall, there's a chance, haven't played the right variety of games to have the prebuilt skills to internalize timings and spaces and hitboxes? Practice is really all I can suggest if that's the case.


Also, I'm pretty sure you're intended to play this game with two hands.

hey, I think this game is fun, but I'm beginning to think I'm doing something wrong or my game is bugged... it is "Extremely very hard" to even enjoy at times because I seem to not know how to charge my battery in the Top right... I've gone to 2 or 3 more levels from 4 going in pitch black Darkness takes me a few hours to navigate and reinstalling or starting over doesn't seem to do anything but just start over... so if this a in Game design choice Please help me understand if once the battery runs out does that basically mean Game Over? Because going to each floor with no rest when the battery runs out is very exhausting...  or am I suppose to fight, run non stop? I would look around and try the other rooms but after playing for a few weeks the game gets a tad ridicules I cant do much... Please Guide me on the details on what to do please...   

The battery is meant to prevent the player from staying on the same floor for too long.

There's no way to recharge it mid-floor. It gets fully recharged after you enter the next floor.

You shouldn't linger in a floor because, after the battery runs out, the floor gets much darker and ghosts from every floor will spawn endlessly (after the room is cleared normally)

yeah, I figured that much, just thought it was weird how I make it to the next floor still in Darkness... turns out it was bugged I had to delete the "save". bc everything was fine at first everytime I started over but time kept ticking after the 3rd or 4th floor no more light, I would just run out of light what seemed like a desert and forest after a few hours walking through Darkness I said this can't be right I notice the ghost in the Extra's wasn't being erased after starting over. I just deleted the save and well there was the problem when I went to the 3rd to 5th floor I had 3 bars in my light, and I can finally have a few steps to breath and enjoy the scenery, I believe what may had happen was (a few Options) a save on death or a error on boss at the same time... first time before the "for ever black out" I made it to some bee boss but died while fighting it, my lights ran out while fighting it,  then I believe I left the game accidentally and made 2 windows open the game twice... which may have messed with the save... I have no idea if thats what the cause was but I can just state the Action before it happened... but started over with a new save and game is running fine. so far... I also learnt how to eat them.