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Thank you for implementing Endless Mode.

After playing the additional stages, it seems I need to revise my previous assessment.

- Green Poison has a lower upgrade limit compared to other colors, deals damage slowly, and its effects don't stack, so the benefit of increased bullets is minimal. When comparing fully upgraded colors, it's not particularly powerful.

- Blue Ice is incredibly powerful, and its usefulness isn't diminished by the presence of satellites. Its freeze effect lasts so long that bosses can't even reach the satellites. Furthermore, by combining it with other colors, you can advance to much later stages even with fewer bullets and less damage.

- Since skill points can be obtained in large quantities and easily, the previous version's specification that the initial cost of unlearned colors increased each time a new color was learned may not have been a major problem.

And I must report another disappointing discovery.

Despite its simple appearance, this game seems to consume a considerable amount of resources.

My PC has Windows 11, an i7-9700K processor, 32GB of RAM, and an RTX 2070 graphics card, which I thought was more than enough to play this game.

However, in the browser version, even with low graphics settings, performance starts to drop after about 50 bullets, and the game freezes if I continue playing.

(After trying various things, I found that with a combination of  green and blue, there are no effects, so performance doesn't drop until about 150 bullets.)

I installed and tried the Steam demo, but immediately after starting the game, even before firing a single shot, the performance of my entire PC slowed down.

(Furthermore, this performance degradation did not recover even after quitting the game; the only solution was to restart my PC.)

While some colors truly shine when we can fire a large number of bullets, it's incredibly disappointing that my environment doesn't allow me to fully appreciate them.

I expect that the retail version will resolve performance issues.

I would like to add that, while experimenting with various things, I came to realize that I would like a feature that allows me to save multiple states midway through and resume from one of them.

If it's not too much of a burden, I would be very grateful if this could be implemented in the final product.