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okay sorry for the "parking lot review" lol

having finally finished it (2:44, 799 deaths, most of that on escaping the planet room), that was def a huge difficulty spike. i think mobile made it a lot harder, due to input slippage, which is not really something within your control but worth testing for i guess. but a couple things that might allow it to keep the difficulty while feeling less "unfair":

-a veeery tiny amount of "wall coyote time" lol, a lot of deaths were just me falling right off the wall due to pressing the direction at the same time as jump when i knew i needed to go far.

-slightly nerfing the bottom of the spike hitboxes. sucks to slide up the wall upon contact, into a screen transition, and barely into the bottom of a spike you couldn't see yet. that was a LOT of them. that's the kinda stuff that makes you want to cry and quit instead of feeling like it's your fault and you can learn. eventually just had to get lucky enough times in a row. 

and then the reward for finishing that was the ending saying "lol fuck you". which idk maybe that's kinda fun, i did laugh out loud. i like mean bullshit too. but it did kinda feel like two different games competing with each other.

really interesting though, great atmosphere, loved the first game ;) hated the second but i'm interested in things i have a strong emotional response to that don't play it safe, and most games don't get me to type this much when i'm finished so i'd call that a success. will keep thinking about it, and recommend to my sicko friends.