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0.1.1

A topic by John Nolan created 13 days ago Views: 22
Viewing posts 1 to 1

What's New:

  • added: autosave after closing the SHOP
  • added: "Autopilot" mode. Unlockable via the SPECIAL shop tab. After unlocking heroes can press "#" to turn on Autopilot and the player will roam the area and collect trash. TRASH HERO can then be played fully idle! You can turn Autopilot off by press "#" again.
  • added: engine updated to Godot 4.6.3

Bug Fixes:

  • fixed: as we now have numerous UIs which require the use of touch or mouse input, the "Mouse Follow" movement has been removed. Instead, player who prefer to use their mouse can "Click to Move" the Trash Hero. Clicking anywhere in the play area will move the hero to that position. Alternatively, players can use WASD or the Arrow Keys to move
  • fixed: an issue with the Combo label appearing behind the dollars display (using VBoxContainer now!)
  • fixed: autosave now kicks in after making ANY shop purchased
  • fixed: an issue where the wrong / blank icon was rendering on the "Metals" currency bar and shop tabs

Other:

  • improved: shader for the SPECIAL shop
  • improved: the Combo feature. There is now a 5s grace period before the timeout progress bar begins filling
  • improved: the currencies (including $dollars) now highlight if they have an affordable item. Clicking or tapping on the highlighted currency will open the shop with the correct tab open
  • improved: performance of the Trash Bot pathfinding
  • improved: ordering of SPECIAL tab

Feedback Wanted 馃檹:

I have a favour to ask. Would you mind starting a "NEW GAME" and dropping me a message of how long it takes you to reach the following milestones:

  • Autopilot
  • Unlock Metals (Tier 3)
  • Incinerator
  • Ashes to Ashes (Rebirth system)

That would be greatly appreciated so I can balance the forthcoming 20+ items which will require Rebirths to afford. Also, if you have any strong feelings about the balancing and areas where there are issues (too slow to next purchase etc.