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Regency Life

A text based Regency era life simulation game. · By Chiadis

Fun game and some suggestions

A topic by diayania created 2 days ago Views: 36 Replies: 2
Viewing posts 1 to 3

Thanks for making this! It's a fun idea and honestly I've spent way too much time on it already haha. I do have some suggestions for improvements if you're still updating the game.

  • Dates - If you're aiming for the bulk of the life to be in the Regency period, I'd make the starting years 1770-1790. As it stands, it's well past the Regency era by the time they're grown up since it starts from birth.
  • Limitations of age - I noticed a lot of things that I was able to do and events that showed up at both young and old ages that didn't make sense. From the connections tab, you can start courtships from infancy and make all the society friendships, too. The hobbies and careers also seem to start too early - I had a 2 year old playing piano and writing poetry... On the opposite end of the spectrum, I had a 96 year old who scandalized society with a too transparent gown, which was hilarious but highly unlikely.
  • Limitations on time or energy or something like that - right now you can just spam all the education and hobbies and career and romance to get everything maxed out within one year. That's not much of a challenge. I'd suggest adding in some mechanic that either limits the number of activities you can do in one year or assigns energy levels or something to each activity.
    • Also, it would add challenge and more to do in later years if skills and relationships decay over time without practice/contact. E.g. I really wanted my character's marriage to fade into polite absence after all the kids were born so they could both go have lovers, but since the happiness and affection never decayed I had to make them fight a lot first.
  • Information about money - there are very few things where the cost of the action is marked, but I noticed a lot of things cost money and there also seem to be hidden living expenses behind the scenes. It was always unclear whether or not I was living within my budget because of this, and I frequently ended up with massive surprise debts. It's definitely a fun mechanic to have to manage the costs and debt, but that information needs to be visible somewhere otherwise it's just a guessing game and feels impossible. Also, like the spamming of skills, you can just spam asking parents for help to get out of debt - that should probably be limited by the parents' income levels or something. And maybe also affection and annoyance at multiple asks for help!
  • Death - I couldn't seem to get my characters to die natural deaths. I let one keep going just to see where she'd end up and she lived to 119 before I got bored and started over. It would be more fun to do the dynasty dynamic if your character had random chances of dying throughout life. And oddly the only way to manually cause death seems to imply that your character is committing suicide, which just feels wrong. There also seems to be an unrealistically low chance of death for all the other characters - as I was playing I lost 0 kids (out of like 20), and all my parents and siblings died around 80. I think at the time 1 out of every 5 children didn't survive to 5, maternal mortality was about 1/100, and even among the upper-classes who had reached adulthood life expectancy was around 70. It would make it more interesting and challenging if people were dying more frequently and at earlier ages.
  • Next generation - it would be nice if you could choose which of your kids to take over after death, and also if you could take over kids before they are adults. Since you play the first character before adulthood, I'm not sure why there's a restriction on inheriting the dynasty with a minor.
  • Title hiccups - There were a couple odd issues related to titled characters. The first character I played married a duke so became a duchess (but it's written on her profile as Duke instead of duchess), then her husband died and she remarried a viscount, but instead of becoming a viscountess she became the Duchess of [new husband's title]. There were also a few women characters who seemed to be written as Countess or Viscountess when they were actually the daughters of earls/viscounts and not countesses/viscountesses themselves. This error also appears when playing the daughter of a noble - she shows up as her father's rank on the sidebar.
  • Gender roles - personally, I think it'd be fun to at least have the option to play as a woman and not be able to initiate a lot of the social interactions (dancing, proposals, initiating courtships, etc.) but rather have to flirt with the other characters until they initiate them. Also, it was odd that my female characters who married peers were able to vote in the House of Lords lol.
  • Romance - I found it far too easy for a broke, untitled nobody to romance a duke. It would be nice if there were more frequent rejections to initiating courtships and asking to dance and stuff like that based on rank, fortune, skills, personality, etc. Only the marriage proposals seemed to have a risk of rejection, and that risk is mostly modulated by the amount of affection as far as I could tell. It also felt kinda odd that you could just walk up to a random acquaintance and start a secret love affair lol. I feel like there should be some kind of "get to know you" path there first. At least some flirtation at parties. Also, when you have someone as a secret romance or courtship, but then get the option to have a lover, making them your lover doesn't close out the other relationship categories for them. It also wasn't clear to me the difference between secret romance and lover; they both seemed to have the same options. It seemed like maybe all these paths should be connected linearly somehow - like in the romance tab you have all the possible people to romance and from there you can start up a flirtation with any of them. Once you've established the flirtation and chemistry long enough, you can have the option to upgrade from flirtation to either courtship or secret affair. Then once there you have the option to upgrade to marriage/permanent lover (if that is somehow distinct from secret affair). But each of those changes in state should entail rejection chances based on all the factors mentioned earlier and the type of relationship you're trying to get (like money and rank won't matter for secret affair, but will for courtship and one-directionally for lovers, if that is a paid arrangement). And you can always try to marry your lover, but rank and fortune kicking in would make it more difficult.

Sorry for the long list, I had lots of ideas!

OMG I just opened the code and realized there are like 6 other tabs that I can't see! Okay so most of my suggestions can be fixed with a simple formatting change - add a scroll bar to the tabs menu. It gets cut off on Hobbies for my screen, and since I'm not using a touchscreen I had no way to scroll right. Yay now I have so much more to explore! One other suggestion I just noticed though - the family tree does not carry over to the next generation. When I play as my character's kid, the parents and siblings etc all change names and titles. It would be great if you could actually make a lasting generational legacy. Also, there's some sort of bug on naming kids, it randomizes the name even if you type in your own or choose one from the dropdown.

Hi, these are nice suggestions; I hope the dev will respond.