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Thank you.

I’m well aware that the gradual process of making a game easy at the beginning for teaching purposes, and then increasing the difficulty over time, is something normally expected in game design.

From my perspective, though, this game is not designed around a tutorial structure. It is closer to something like Flappy Bird: frustrating, seemingly impossible at first, but in reality just extremely difficult. If the player can react at the required speed, it is possible to reach scores in the tens of thousands, and this has been tested and confirmed.

The game could have had the kind of structure you mentioned, but I think that would have turned it into a different type of game than the one I set out to create.