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A jam submission

Little DisastersView game page

A simulation game where you survive and build a town.
Submitted by CubeKio — 1 hour, 28 minutes before the deadline
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Little Disasters's itch.io page

Results

CriteriaRankScore*Raw Score
Little Guy#83.3004.667
Fun#102.3573.333
Gameplay#112.3573.333
Follows second theme#132.3573.333
Vibes#142.1213.000
Looks#151.8862.667

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Name of the Little Guy(s)
Little Disasters

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Comments

Submitted(+1)

Once I got the hang of the gameplay, it's a good time! Actually pretty stressful when I didn't invest enough in apartments and food but the hospital keeps pumping out little guys. I'd love to play this again if you end up adding more, especially to the gameplay and visuals.

Submitted (1 edit) (+1)

Nailed both themes. Gameplay was solid. Just had some visual/audio stuff I didn't enjoy, namely the font was difficult to read and the (only) sound was kinda killing my ears.

Otherwise this was a solid, complete game. The best compliment I can give is that I played until the end and wanted to play more.

Developer (1 edit) (+1)

Thank you. I'll try to make better and less repetitive sounds in my next game with more variety and make a music if i can, and Ill try and use a better font next time as well.(To make it more readable)

Submitted

Please fix your game, I can't play it. It has an error upon startup.

Developer (3 edits)

Do you mean the blue box when you startup? Or is there another problem?

Because usually your windows security system denies unknown published exe files from opening unless you give it premission. So yea.

(There could also be a problem if you aren't using windows because I used SFML to make the game so idk how it works on other platforms)

When i try it from my other family members laptops it opens so idk?

Try installing again Today I am currently fixing your problem(Hopefully) I figured it out I think

Developer

The problem was because I was doing a debug build, which meant you needed visual studio setup to get it working. Now I made it release build which should work for anyone hopefully!