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Dead Reckoning: A Generation Ship Simulation

A colony ship sim where you play the AI. Manage a sleeping crew across a generation-long voyage. Try not to lose them. · By GaranLorn

Various notes from some playthroughs today

A topic by grozworr created 19 days ago Views: 61 Replies: 3
Viewing posts 1 to 4

Solar Waypoint: Mars mentions that "Some of [the crew] have never seen a planet this close".  In year 2?

Whoa, new intro animation!  Cool!  Hmm, it seems slightly choppy on my computer.  Maybe it needs some optimizing.

I'm still seeing the text get cut off in the top bar and FOOD | PWR | HULL bar.  The other text all seems to be OK.

I got the "first shipborn adult" event in Year 20.  I hadn't noted any births in the log during the first 15 years, though.  This event still seems a little off.

I'd really like a way to toggle the "log" view back and forth to whatever current event/decision is going on.  I can dismiss the decision view by clicking the actuary tab, then dismissing it takes me to the log view.  I can't get back to the event text, though.

Educational Mandate Proposal came up in Year 69.  Children, ages 8 and 11...I think the text here still needs work.  It seems absurd...unless "founder-born" means one child's parent was from Earth and the other child's parent was born on the ship.  Cryosleep being part of this makes it harder for me to gauge.

Great feedback! The intro animation was purposely cut woth fewer frames to mimic early 90s games. If it seems too jarring maybe I should rethink it. 

Also grozworr please feel free to join our Discord. Identify yourself there and I'll add you to playtesters. https://discord.gg/eVuYzUVKX

Intro fixed to 12fps. Still keeps my 90s video game feel without it seeming to janky. Cheers!