This game has an inherited flaw where the one who creates a "threat" first takes the game's pace. This is easily tested in hard bots. You can go for 1x3. If you feel that the oponent has not responded to your 1x2 threat. You can try for 2x2. If the threat was stopped, you can still do a 1x3 and try from there, but you're already better off focusing on stopping your oponent from creating a threat.
Its a very fun concept, but the flaw is that its basically a solved game, you either know the solution or you dont. For example the second challenge. You basically can't solve it on your own without a solution. And there are no hints.
You would be better off making the whole challenges thing into a tutorial with explanations. Right now i'm after the bots, but hard bot is easily beaten if you just go for early attack, because else its takes the first threat and then the game is solved unless there are multiple mistakes.
A varried map with walls or more cells or with random +1 cells or a 1v1v1 or single use abilities would be perfect for this.
The ui needs work. No idea how to get from game end screen to main menu.
Overall. Very good and pretty addictive, but needs a "game"



