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A jam submission

Whacking KnightView game page

A lightweight and lighthearted hack and slash rpg
Submitted by MegaQuack — 1 day, 21 minutes before the deadline
Rated by 3 people so far
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Whacking Knight's itch.io page

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Successful or Incomplete?

Success

Did development of the game take place during the 7DRL Challenge week?

Yes

Is your game a roguelike?

Yes

Turn-based

Yes

Meta-Progression

No

Roguelike Elements
It's turn based, hack-and-slash, permadeath.

The procedurally generated terrain and enemy placement informs how a player will approach the level and risk calculations.

no randomly generated loot for 7drl version :(

Screenshots

Yes

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Comments

Submitted

The fog of war will be a welcome addition, as most of the dungeon generation feels missing for now.

Submitted(+3)

Definitely a roguelike prototype for sure :) I was amused that inanimate objects seem to use the same data structure as enemies (and behave like party members, even though they can't do anything). Implementing a fog of war would be good to force the player to explore, since otherwise you can always see where the elevator rope is and just go directly for it. I was a bit confused by the game sometimes referring to party members by name, and other times simply referring to "You".