Visual Novel games like Deep Vault 69 have this bad habit of cruising along with puzzles that all seem logical and clear, then suddenly comes lockpicking. I don't really understand what I am supposed to do there but I can fake my way thought it. Then we get to the minesweeper game which is annoying but solvable. Then we get to the radiation sorting game and it all seems very vauge, I have arthritis and its hard to do anything with speed, and I have more or less rage quit at that point.
These puzzles don't feel like they fit the overall feel of the game, but the radiation one especially feels like it is coming out of the blue and doesn't deserve to be as tight as it is. I wish games like this had a skip option. I play games like this for the plot, the "plot", and because they are turn based. Make the puzzles turn based too please
And for the love of god no fishing minigames.
