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The Last Shift's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Special: Best Art | #1 | 4.400 | 4.400 |
| Special: Best Storytelling | #1 | 3.800 | 3.800 |
| Main Criteria: Art and Audio | #2 | 4.000 | 4.000 |
| Main Criteria: Innovation and Creativity | #2 | 3.800 | 3.800 |
| Main Criteria: Adherence to Theme | #2 | 4.200 | 4.200 |
| Overall | #3 | 3.120 | 3.120 |
| Special: Best Music/Audio | #4 | 2.800 | 2.800 |
| Main Criteria: Execution | #4 | 2.200 | 2.200 |
| Main Criteria: Fun Factor | #4 | 2.200 | 2.200 |
| Special: Best Gameplay | #4 | 2.000 | 2.000 |
| Main Criteria: Gameplay | #4 | 1.800 | 1.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I liked the part when he said SIGMA OHIO RIZZ GOT THAT GYATT FINE SHEESH GAWDDAYUM WOMAN
The visuals is amazing where you combined 2d and 3d elements in the game; I like it very much that I want you to continue it. Same with others, I could only trigger two dialogues in the game, and I have no idea how to use the items. The game is still buggy I think, and with more time, it can be improved further.
I love the aesthetic for this game! But it's clear that the game is far from being in a playable state.
From my own gameplay experience, I could only manage to trigger two unique dialogue sequences. Even still, it was unclear who was talking and where they were talking. The trigger zone is basically the whole room. I don't think there was a separate room either.
But from what I read, the writing seems fun and definitely piques my interest. I see some fun potential with the story, setting, and the visuals so you guys should definitely keep this going after the jam ends.