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(1 edit)

Neat little puzzle/strategy game of sorts. I wish there was a level after the 7 which was bigger and allowed all of the mechanics to be played out without having to introduce a new one. I feel that the design was actually the weak link here, considering that the presentation is very strong. As in, the game only acquires a few moving parts over the run of the game and it never feels substantial in difficulty or complexity. I am thinking that it would per-haps be better to explicitly make it a puzzle game, axing the randomized dice in favor of dice which are awarded to you based off of the tile you land on (i.e. 'landing on a 3 tile', or something of that sort), and making each level a Sam Loydian chess-like puzzle. As it stands, I don't feel like the mechanics allow for any momentum to be built within the player.