Since in basically 90% of jams i’ve joined in the past i haven’t submitted a thing, i thought to make a journal to give me a little more motivation.
MiniNations is a game about expanding your nation and conquering territory, using armies to attack neighboring provinces.
When the game begins, you start with a 24x16 map of Europe - 8 tiles are chosen at random to be the captials of 8 randomly chosen nations - kinda like Sid Meier’s Civ V.
The goal of the game is conquering the capitals of every nation, thus achieving a war victory.
Terrain
Currently, the only terrain types are Plains. More terrains may be added in the future (mountains, hills, desert, etc, coast, etc) with different defensive/offensive/economic pros and cons.
Units
Each tile may hold up to 9 soldiers at a time - the group of soldiers on a given tile is called a unit.
Actions
You may consume up to 5 action points per turn - every action consumes a select amount of points:
- Moving a unit: Consumes 1 action point per tiles moved if over land, 2 if over sea;
- Splitting a unit: Consumes 1 action point;
- Adding two units: Consumes 1 action point;
- Recruiting soldiers: Consumes as many action points as soldiers recruited.
Catena
An additional design goal of the game is to be written in a new catlang, created specificately for this jam: Catena (the name comes from the italian word for chain).
Catena is an object-oriented catlang designed around mutation: you run commands along with arguments separated by spaces or commas to mutate the state of the stack.
0 | set x
1 | set y
1 | set z
while [z | lt 100] do
y | set x
z | set y
x | + y | set z
z | puts
end
I’ll eventually publish a full description of the language in the catlang discord, as well as on my website (not yet finished).
