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Prisoner's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #932 | 4.034 | 4.600 |
| Narrative | #1395 | 3.070 | 3.500 |
| Enjoyment | #1599 | 3.508 | 4.000 |
| Audio | #3004 | 2.982 | 3.400 |
| Artwork | #6706 | 2.280 | 2.600 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
When you touch a border, you loop around to the opposite side!
(Optional) Please credit all assets you've used
Song - "lounge" by Dee-Yan-Key, used under CC BY-N4.0: https://freemusicarchive.org/music/Dee_Yan-Key/one-tune-twelve-pieces/lounge/
(Optional) What would you like to be called if GMTK features your game?
SomeBro
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Comments
This is actually peak, I love how the edge not just stay horizontal and vertical, but also diagonal. I love how the edge sometimes is even dynamic. Same criticism with other comment, difficulty is extremely hard, the preciseness asking for many level are insane. But the game overall is fun, it fit with the theme loop well.
A solid submission that fit the theme well, congratulations.
My biggest criticism would be that the boosts were extremely difficult to use. I understand that they are one of the key skill gates of the game, but they were frustrating to work with at times. I think this is why in Ori & The Blind Forest, the equivalent mechanic allows you to aim where you're going and fires you at a fixed velocity, so that the handling is predictable and precise without sacrificing player skill. I wonder if that approach would work better here?
Best of luck with the ratings and happy jamming!
I love Cubert