Thats an interesting approach on Tower Defense and the theme. I like how you tried something unique with perspective (at least to me). Unfortunately with that my praise ends :( One of my commons comments is about font readability. I had no clue what buttons I'm pressing in the game and what actually is happening. No music also was disappointing. Was expecting to listen at least to something while "action" is happening. I haven't seen that its your first game and have to say - great job on the progress. I'm sure you learned a lot.
Play game
Towers of Edenhold's itch.io pageJudge feedback
Judge feedback is anonymous.
- I really enjoyed the gameplay and having to use cards to help defend the tower as it tries to defend itself from the oncoming barrage. I did find the font size and style hard to read even in fullscreen. I would have also like to have known what each card did prior to using it and even then I still didn't really know what I was using except for blizzard. The amount of time and effort put in to make this was truly amazing considering none of you knew how to or had tried to make a game before. Suggestions: - Change Font style or increase Font size. - Polish the paragraph on the front page because I noticed a few words didn't get put together but continued onto the next line. example: Line 1 : a / Line 2: s. Intended result = as. -Add a tooltip for the ambercards so I as the player know what I am using and what it does to help the tower. - Add a quick use for the cards like 1 / 2 / 3 / 4.
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1FOSEtCPSlbUmTZtXSqOc_Gi34fZdFcVwCP2_vfeSOvY/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
Tower shoots automatically.
Ambercards can be drawn for free.
Ambercards are used via Drag & Drop on the battlefield.
Tower can be upgraded or healed after each round.
Survive 10 Waves to win the game.
Please explain how your game fits the theme:
The player is bound to the tower; neither can exist without the other.
Is there anything you'd like the judges to pay particular attention to?
Built entirely from scratch, none of the team members truly knew what they were doing — we had never made a game before, and this one is undeniably rough around the edges.





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