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Shonen: Training Idle's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme (How well the game fits the jam's theme) | #10 | 2.265 | 2.265 |
| Balance (Speed of the game) | #11 | 1.853 | 1.853 |
| Fun (Overall enjoyment) | #12 | 1.882 | 1.882 |
| Uniqueness (Originality of the game) | #12 | 2.559 | 2.559 |
| Overall | #13 | 2.140 | 2.140 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Great art direction, but judging it for what it IS rather than what it might be in the future, It's objectively a very, very poor incremental game.
The art direction is really cool, and if development continues I'd love to see what this turns into!!
Hello GameJudge and thanks for your message ! :)
I can't be more agree with you ! it's a very poor incremental game right now and should not have any upvote for the competition.
However, we took advantage of this GameJam to gain visibility and gather feedback from players on what we’re working on! I’m fully aware that an Idle Game player expects solid gameplay and, like you, might be disappointed with what we currently offer... because, well, there’s nothing, haha! But that will change quickly throughout the year. If you follow the project, you’ll see some devblogs along the way! :)
Have a nice day and thanks for sharing your thoughs on the Art direction !
The art definitely works for me. I think it goes pretty well with the kind of game you are making. I hope to see the finished game soon!
Thank you, Segra! I'm glad you like the art! It was quite challenging to decide on the artistic direction. Pixel art? 2D isometric? 3D isometric? Low poly? We experimented with our artist and needed to bring everything together, including the animations, to see if the "Training Session" concept would work.
Stay tuned for more updates throughout 2025! :)