10-5-2024:
Bugfix: A critical bugfix has been applied to the buff impression system. This issue was introduced during the last week and was fixed immediately after being identified.
Gameplay: More classes have been set as select-able when creating a new player save file. For these changes to take effect it is recommended to remove old instances of the files in the PERMASAVES data folder. A handful of these starter classes have undergone adjustments to better fit the game lore.
Gameplay: Added more opportunities to utilize the buff impression system via existing abilities.
System: The save file update system is being tested and improved, apologies if any save files are negatively affected during this time.
System: Procedural worldgen system (initiated optionally from the game launcher menu) will now also place a merchant camp on each constructed map.
System: The small map called “demoworld” has been removed. This map may be re-introduced at a later time for it’s intended purpose as a map for “Finite Mode”.
10-3-2024:
Accessibility: A new toggle key has been added to adjust the ordering of paragraphs in narrative mode. This will only function when in the map segments of the game, and should make it easier to switch between prioritizing information of nearby points of interest vs prioritizing more distant landmarks. This new toggle key has been assigned to the ‘X’ key and can be used in conjunction with the flip narrative key (the ‘Z’ key) in order to produce four distinct paragraph orderings.
Accessibility: The narrative frame reprint/analysis hotkey has been reassigned to the ‘V’ key.
Gameplay: Platfall item status may now be reviewed in the envoy camp.
10-2-2024:
SaveFiles: Changes that affect save files were implemented in this version update. Measures were taken to allow old save files to be carried over to this version, but please be aware that saves from this version will likely not function in older versions.
Gameplay: The buff impression system is now in effect. This should allow players to buff their party more completely and in less time. Details of this system has been added to the player’s intro guide.
Gameplay: The pillar content system has been introduced. Players can receive rewards for visiting pillars scattered near towns on the map. These pillars have the visual appearance of instant-travel points and appear as such on the POI listing. Closer examination via the sight point of their ephemeral nature can be used to distinguish them from the normal tiles. This system can be completed several times with a limit dependent on current world depth, with the reward for the first completion being different than subsequent ones.
Gameplay: A new eclectic item which should make certain platinum challenges easier has been introduced.
Gameplay: The rally system has undergone changes that should make it more frequently usable by players. This was previously more geared toward late-game play, but is now available sooner with the addition of the pillar system. The rally command will only appear on the late turn phase of the first turn of combat.
GameText: Some combat log text has been updated to reduce redundancy or sound more distinct to screen readers.
GameText: Some phrasing has been changed to improve visual modes of the game. This should most dramatically affect 80s mode.
Bugfix: Critical bugfix for the jukebox system has been implemented. Issues were occurring when engaging in a particular shadow world battle, it is uncertain when this bug was introduced.
Bugfix: Critical bugfix related to the use of navmesh systems on umbral worlds has been implemented. This issue would only appear if players specifically enabled this system via the launcher menu. These procedurally generated worlds are an optional system not recommended for new players or those with low spec hardware.
Bugfix: Players should now be relocated to a settlement after defeat in the shadow worlds even if KO penalties are set to “none”, the system was technically functioning as intended but it resulted in some confusing effects by not relocating the player.
Bugfix: Removed a few stay print statements that were producing unintended output into the terminal
KnownIssue: Platfall eclectic item may not be visible in inventory outside Platinum Challenges.
KnownIssue: Umbral worlds do not have an envoy site posted during file generation. This was intentional in the past, but additional functionality has been added to the envoy site since the procedural world system was introduced – enough so that an envoy camp is now warranted.
KnownIssue: The smaller map included only for finite mode is under rare circumstances being selected as a full-fledged map.
9-30-2024:
Gameplay: An option has been added to replace some lore-style text in combat with more direct numerical reports.
Gameplay: Ea-Mi-La Combat Mode will now include the results of player actions.
Gameplay: A new option to “Hyper-ize” Ea-Mi-La Combat Mode has been added. When enabled, this will revert Ea-Mi-La Combat Mode back to the way it was prior to this version, where it will omit even the results of player actions.
Gameplay: A new option to “Hyper-ize” the Acknowledge Key in combat has been added. When enabled this will allow the skipping of confirmation dialogues in the combat menu when the acknowledge key is pressed at certain locations within the menu.
Gameplay: The following keys now each have a bound function: [!, @, #, $, %, ^, &]. These correlate to the number line 1-7 with the shift key held down on a US keyboard layout, and can now be used to adjust the setting of Auto-Combat Duration at most points of the game.
Gameplay: Accru-Weapons will now also affect allies at one half potency. A new message has also been added to the armor phase to denote when these effects become active.
Gameplay: Rewards from the “Unlit Path” challenge will now increase at greater world depths.
Gameplay: “Guard Brigade” ability has received a buff. It should now provide 1.5x the defense it did previously (rounded up in player’s favor when applicable).
Gameplay: “Beacon of Victory” Apex ability has been renamed to “Anaglyph of Victory”. This was necessary to correct an issue with UI colors.
Accessibility: The HAX_VI launcher has been renamed to TRX_VI. This launcher still functions the same way via a daisy-chain of other accessibility features, and may still present strangely formatted visual output in some cases (even if it works fine with a screen reader).
Documentation: A new tips file has been added which goes over recommended ways to speed up the flow of combat.
Documentation: Reference documentation for controls and game settings have been updated.
Documentation: Improved clarity of some documents related to accessibility.
Meta: A new folder called ADDITIONAL_TOOLS has been added. Some files have been moved into this directory instead of being distributed in the root of the game install path.
Bugfix: (Accessibility related) A critical bug related to forced instant travel mechanics has been fixed. This issue may have been introduced in the last game version when this form of travel was added to the Shadow World. Players relying on the backtracking system should update the game to avoid potential issues related to this bug in previous versions.
Bugfix: Target Lock-On sound effect will no longer play in the combat screen when using expanded soundscape.
HelpText: Apex ability “Call to Arms” help text has been corrected.
HelpText: Several small formatting errors (ie: missing or misplaced whitespace) have been fixed.
HelpText: Some help text was rephrased slightly for clarity.
