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Character is a Monk, possessed by a demon. Now they live in one body and one or another side can take over the body. Both sides have unique interactions with the world. For example, while one successfully travels through portals, another half will die if dare to.
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https://docs.google.com/document/d/1Dd0Hkx8yW-Hq-elsNTRm89lS_Z9C6pZm52nW8sF_bcw/edit?usp=sharing
How many team members does your team have in total?1
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Please choose fullscreen/embeded window mode before you press "Play" on title screen. If you change it during actual gameplay, you can encounter a stack LoadLevelAnimation.
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Comments
Fun concept! The player controller felt a little unbalanced, with inconsistent deceleration in the air and a very floaty feel that was hard to control. Nonetheless, I enjoyed the levels and the main game mechanic. Music and updated graphics would have added to the vibe, but I like the direction that it was going in!
Really difficult game, but I managed to beat it without skipping! Definitely feel like level 3 should have come later or had some easier levels before it because the difficulty curve was too steep. Other than that, I like the little gremlin characters and the fruit sprites and I think the portals look cool too. The only sprites that felt out of place were the spikes, which seemed a little too simplistic compared to the rest of the graphics. Overall, it's a pretty fun game!
I had a lot more interactive objects like HolyWaterFountain, NetherFireSource, buttons, but ended up removing a lot of them as well monk death animation. Ambient music just decided to crash specifically web builds, so had to remove it too...
So the result is just a tutorial levels and "complete bullshit levels" mixed together...
BRRRROOOO, this game is hard, i didnt even got to level 3, nevertheless its really fun honestly, it needs better graphics and a excited music on the back to give thooe vibes you know, anyway, gret game!
Thanks for playing and review!)
Initially I wanted to make a puzzle platformer, but ended up removing interactive mechanics due too time issues. After some time the game started to look like rage-baiting platformer and that was kinda fun๐ So I just went with this idea instead.
I had 3 background ambient but they somehow started to crash my build...
If you just want to check out levels, you can press 'Y' and skip current level without need to actually beat this nonsense๐ I am also struggling to beat it consistently.