Play game
Charming Cube's itch.io pageAre you participating in the Novice, Intermediate, or Advanced category?
Please explain why your team qualifies for the category you chose.
I have over 2 years of game development experience (just for school), but have only published 2 games on itch.io previously.
How does your game relate to the theme?
You use body parts (a nose) to charm others.
Specify any and all pre-made assets in your submission.
References: https://docs.unity3d.com/ScriptReference/Rigidbody.MovePosition.html
https://docs.unity3d.com/ScriptReference/Mathf.Max.html
https://docs.unity3d.com/ScriptReference/Input.GetButtonDown.html
https://docs.unity3d.com/ScriptReference/Rigidbody-velocity.html
https://docs.unity3d.com/ScriptReference/Rigidbody.OnCollisionEnter.html
https://docs.unity3d.com/ScriptReference/Input.GetButton.html
https://docs.unity3d.com/ScriptReference/Rigidbody.OnCollisionStay.html
https://docs.unity3d.com/ScriptReference/Input.GetAxis.html
https://docs.unity3d.com/ScriptReference/GameObject.Find.html
https://gamedevbeginner.com/how-to-jump-in-unity-with-or-without-physics/#jump_unity
https://forum.unity.com/threads/cant-jump-while-moving.809367/
https://docs.unity3d.com/ScriptReference/Transform.Rotate.html
https://docs.unity3d.com/ScriptReference/Object.Instantiate.html
https://stackoverflow.com/questions/65851443/how-do-i-restart-the-scene-that-im-currently-in-through-script-in-unity-2d-so
https://www.youtube.com/watch?v=MFQhpwc6cKE&t=81s
https://www.youtube.com/watch?v=hH0OYz7YtKk&t=180s
Script from a final project for 100-level college class (below)
"using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CameraControl : MonoBehaviour
{
[SerializeField]
private GameObject player;
private float transformDivider;
private float cameraDist;
private float bonusVerticality;
// Start is called before the first frame update
void Start()
{
transformDivider = 0.3f;
cameraDist = -4.5f;
bonusVerticality = 0;
}
public void increaseY()
{
bonusVerticality += 5;
}
// Update is called once per frame
void Update()
{
Quaternion newRotation = Quaternion.Euler((Input.GetAxis("Vertical") * 2), Input.GetAxis("Horizontal") * 2, 0);
transform.SetPositionAndRotation(new Vector3(player.transform.position.x * transformDivider, (player.transform.position.y * transformDivider) + bonusVerticality, player.transform.position.z + cameraDist),
Quaternion.Slerp(transform.rotation, newRotation, 0.005f));
}
}"
Feedback?
Where can we contact you?
soradolangoobie@gmail.com
Anything else you would like us to know?
First time with unity game jam. Not saying go easy on me, just saying I hope to do better in the future.
By submitting, you and your team agree to all rules listed.
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