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ARCA - 72 h game jam's itch.io pageAre you participating in the Novice, Intermediate, or Advanced category?
Please explain why your team qualifies for the category you chose.
0, I am a beginner, I have studied for a year and worked on an unreleased fan game of Monkey Island.
How does your game relate to the theme?
In this game, the extreme fascination of humans towards machines and artificial intelligence is showcased, along with the opposition to the machine. The magic of the Ouroboros, created by four pendants of the scientists, brings about a new beginning.
Specify any and all pre-made assets in your submission.
I used only 3 lined paper textures, a table, and 7 sounds, all free from license files.
Feedback?
Where can we contact you?
spacebean
By submitting, you and your team agree to all rules listed.
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Comments
I love the art, your game is the proof you don't need to be Da Vinci to make a strong and unique visual identity, that is a truly inspiring work to me.
Hello and thank you so much! I was very impressed with your games (Little Fat Boy is awesome!!). Arca is a game I created for a 72-hour jam, after the competition, I'd like to develop it properly, enhancing the puzzles and everything else I didn't have time to do. If you're interested in collaborating on this game, we can get in touch.
You mean Little Fat Boy 2 ? I can guaranty you that the jam version was less cooler than the one you played. Cause I also continue to work on the games after jams ends when they deserve it. 72H is really super short for complex games like that.
I don't know, I never collaborated with anybody, and I really tried (to try at least). But I just can't, too solitary I guess, and having total control of every aspects of a game is mandatory for me. I love too much making art, then 5 minutes later coding, then making music, then adding my own bugs, etc... And that's precisely why I loves making games, they just calm my ADHD.
There are a lot of games here (I won't give any names), which were made by 1, 2, 3 or even more people, even talented ones, but the result looks like a complete waste of talent. Due to all the artistic, design or thinking divergence the devs had, especially when you make a team on the fly for a jam.
Woah is this really your first project? It's really amazing, there's even a save system and an option menu. The story is very intriguing. I have played the browser version, so the final cutscene wasn't working but I guess I won? I love such a hand drawn pencil art style!
You should improve the input detection it's really frustrating when you click multiple times for something to work. And the levels at the end feel a lot copy pasted, since the layout are all the same.
Thanks! I also tried your game, I like it! Unfortunately, I got to mine a bit too late and 'forced' the ending a bit. The intro and outro don't work on HTML5. I'll re-upload it fixed once the contest is over...
It's okay, that happens a lot on a 72 hour game jam. I also forced mine to end, there's no time for this lmao.