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A jam submission

How to not to dieView game page

[gamejam best art winner] The golemn takes stage to manouver past the onslaught of traps to find the one that dooms him!
Submitted by taduchepa, Citus (@citus_art), Indrome, Flann (@flann145), mertyn (@mertyntm), JohannesBaetz-code, Frejia, rmuell, Jazzcorn — 23 hours, 55 minutes before the deadline
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Play experience

How to not to die's itch.io page

Results

CriteriaRankScore*Raw Score
Best Art: Worldbuilding#14.3334.333
Best Art#1n/an/a
Best Concept: Idea#14.0004.000
Best Art: Artstyle#14.6674.667
Best Game: Polish#23.6673.667
Best Game: Look and Feel#24.0004.000
Best Art: Sound#23.6673.667
Best Game#3n/an/a
Overall#33.7783.778
Best Concept: Game Mechanics#33.0003.000
Best Game: Fun#33.0003.000
Best Concept: Themeimplementation#43.6673.667
Best Concept#4n/an/a

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • Zelda meets Hollow Knight. Ausgearbeitetes, stabiles Artstyle, leider mangelndes Gameplay.

How does the theme fit the game?
Your goal is to die 6 times by the correct type of trap because you first need to shed your 5 pieces of armor and then die a final time. Walking into the wrong type of trap restores your armor, ending the game when getting a 6th piece.

Did you use external (allowed) assets?
Sound libraries- -> Sound Effects pixabay.com & zapsplat.com
Music self-composed

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