Play experience
How to not to die's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Best Art: Worldbuilding | #1 | 4.333 | 4.333 |
Best Art | #1 | n/a | n/a |
Best Concept: Idea | #1 | 4.000 | 4.000 |
Best Art: Artstyle | #1 | 4.667 | 4.667 |
Best Game: Polish | #2 | 3.667 | 3.667 |
Best Game: Look and Feel | #2 | 4.000 | 4.000 |
Best Art: Sound | #2 | 3.667 | 3.667 |
Best Game | #3 | n/a | n/a |
Overall | #3 | 3.778 | 3.778 |
Best Concept: Game Mechanics | #3 | 3.000 | 3.000 |
Best Game: Fun | #3 | 3.000 | 3.000 |
Best Concept: Themeimplementation | #4 | 3.667 | 3.667 |
Best Concept | #4 | n/a | n/a |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Zelda meets Hollow Knight. Ausgearbeitetes, stabiles Artstyle, leider mangelndes Gameplay.
How does the theme fit the game?
Your goal is to die 6 times by the correct type of trap because you first need to shed your 5 pieces of armor and then die a final time. Walking into the wrong type of trap restores your armor, ending the game when getting a 6th piece.
Did you use external (allowed) assets?
Sound libraries- -> Sound Effects pixabay.com & zapsplat.com
Music self-composed
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