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GALDR's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Polish | #2 | 4.500 | 4.500 |
Concept | #3 | 4.167 | 4.167 |
Overall | #6 | 3.917 | 3.917 |
Tech | #11 | 3.667 | 3.667 |
Fun | #14 | 3.333 | 3.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Why add mana bars and artificial cool-downs to spells when you can use IRL stats from the player? A truly interesting design choice with emerging kinesthetic properties.
- Good job!
- The idea of synergy between spells is clever, but the spells are immediately so long that I found myself overwhelmed. I had a hard time figuring out what was going on under time pressure and died very quickly.
What programming language did you use for your game?
Zig
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Comments
Brilliant design and great polish. I'm definitely going to revisit this one to try to beat it.
Cool game, nicely polished, great job!