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A jam submission

Flip Me!View game page

Platformer game prepared for VimJam
Submitted by Curious Bits — 21 minutes, 41 seconds before the deadline
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Flip Me!'s page


CriteriaRankScore*Raw Score
Technical Implementation#3512.0002.000

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game utilize the limitation and theme?
Player has to collect all the diamons to complete a level. Each level is divided into two phases, in the first phase user has to reach end flag, then second phase begins. In the second phase user has to go back to starting point, but this time level is flipped by 180 degrees (including movements).

What was your team size?


You worked alone

Which of the following content in your game is NOT 100% newly made for the jam?


Affirm you have followed ALL jam rules. (Select all below or your entry will be disqualified.)

We have credited all assets used in the game including our own name(s) or team name(s)

All original game code and original assets were made during the jam period

The game does not include NSFW or hateful content

The game works on the web or as a Windows 10 download

We have answered all submission questions honestly and completely

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I really like the monochrome color scheme that this game has going, although some of the graphics were a little unclear in the minimalist style. In the first level I died to the line that disappears and reappears just because I wasn't sure what it was. I think the character controller could be tightened up a little as well. The character is so slippery even when midair so trying to do precise platforming was very challenging. Tighten that up and I think you have a great game on your hands!


I really liked the game, the only thing that I didn't like were the slippery controls. But overall, good job!


I really liked the minimalistic colour pallet one thing about it though. Using some other colours for coins and the player (could be complementary could be a triad ex...) I use ColorHunt ( to help me find pallets that have variety while still maintaining the minimalistic feel of monotone pallets. Finally the difficulty. I would suggest respawning at the beginning of each level instead of all the way back at the start for the reason of its a game jam people typically won't want to spend nearly as long mastering mechanics and movement as you, the designer will have through testing. 

Feel free to check out my game as well :)


The game works fine except the fact that the level didn't finish for me and the controls are wierd,

anyway you can check out my game if you have the time


This game looks really good, I really like the minimalist colors and shapes. One thing I have to say is that the controls feel really slippery especially on the slope. But overall I really liked your sound design as well. Nice Job!!!