I was wondering did you use RPG Maker to make this? The reason why I ask is because it functions like an RPG Maker game like confirming with space and using space to speed up text. If that is true, I also made my game jam in RPG Maker but, it wasn't as polished as your game. I think if I worked the last day instead of posting it then I think I could have made a better game. Despite that I had fun with it and I plan on expanding on its ideas further after I finish my current game.
Play story
Cabin's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall Enjoyment | #1 | 3.167 | 3.167 |
Creativity | #1 | 3.500 | 3.500 |
Gameplay Enjoyment | #2 | 2.667 | 2.667 |
Use of Theme | #2 | 3.833 | 3.833 |
Audio | #4 | 2.167 | 2.167 |
Visuals | #5 | 2.833 | 2.833 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Hey! No, I actually used bitsy, which is a very small and restrictive engine. Basically all it can make are narrative "games" like this, that move from room to room telling a story through text. On the other hand it makes it really easy to make games like this! It's the first time I used bitsy (and my first purely narrative game), and I considered using a multi-purpose engine, but have wanted to try bitsy for a while. I'll definitely check out your game too!
I have never heard of PICO-8, based on your description it somewhat with making puzzle games. I like to use RPG Maker because I like RPGs since they are more story focused which are the kind of games I like. Although with my Game Jam entry I wanted to see if I could make something that wasn't an RPG.
Well, you can make anything in PICO-8, not just puzzle games. It's not really better for any one genre. But it has lots of restrictions that make it better for smaller games, like a 128x128 resolution, 16 colors, restricted memory, etc. Basically you can make small, old school pixel art games with it, like NES or Commodore 64 and similar stuff.
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