This is amazing game, and the movement is better than last time. There was no way to play again and there is sound inn radiation but it could be more clear. I like the sounds as well.
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Atomic Robotic's itch.io pageComments
The movement feels way better than the first playtest which made it way easier to aim. I made it to the victory screen, but there was no UI to return to the main menu or play again. Although there is a sound when you stand in the radiation, I think it would help if there was a visual representation that you are taking damage to the radiation besides the visual of your health decreasing.
I also believe the movement should be more fleshed out. Once the movement is more fleshed out, it should be easier to aim. A potential power up I'd like to see is being able to shoot in 4 directions. I feel like C as an interact key also felt odd, as I was expecting to either use E or F like most games.
What upgrades/weapons would you like to see in the game?
- Maybe a straight laser beam gun
- Being able to walk in the toxic areas
What did you dislike and why?
- Sometimes when I destroyed robots the pieces they dropped would go inside a desk, making them unreachable
- I’m not sure, but I think a robot might have spawned on me and we could no longer move
- Sometimes when parts dropped they would drop in between squares, and I could only reach them by moving diagonally
Did you feel like anything was missing and what?
- I think there should be a warning that you have stepped into a toxic area as I didn’t notice for a long time why I was taking damage
Was there something you tried to do but couldn’t?
- I would like to be able to destroy obstacles, like the piles of rocks
Did you find the art aesthetic to be cohesive?
- I liked the art style for the most part but I think there was and uncomfortable mix of very simple art (like the floor and walls) with more complex art (like characters, desks, objects)
Did the controls feel natural?
- I think the controls were good, but the movement between squares took some getting used to. I would have preferred a more free movement style but I think it makes it easier to aim the blaster
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