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A jam submission

BeanvaniaView game page

Submitted by bertuscorp — 1 day, 20 hours before the deadline
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Beanvania's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#24.1254.125
How do you rate the game overall (you can consider fun, dev time, etc.)?#33.8753.875
How well does the game fit the themes?#103.3753.375
Visuals#113.5003.500
Audio#182.6252.625

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
6h 21m

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Comments

Submitted(+1)

You gave me 10 minutes of content, and it's speedrunable, very nice job considering such short dev time! 

Developer

Glad you enjoyed it! :)

Submitted (1 edit) (+1)

Really nice minimal metroidvania! To make a whole metroidvania, even minimal like this, in such little time is very impressive to me actually! The mechanics were very good and the layout was very thoughtfully designed. Great job!

I did finish the game but not so quickly as the time mentioned in the beginning of the game.
If I have some time I might play it again see if I can beat the time as I really enjoyed this game.

In case it helps, here are possible errors and bugs I found in the game:

1. If the game is reloaded too many times (or perhaps reloaded too many times too quickly?) this error shows up.


I think it might resolve itself even without clearing cookies after waiting about 30 seconds to a minute or so, but not sure what this error is or what causes it.

2. Movement just stops on (I think any) parts that are connecting a bridge to something that isn't a bridge. The only choice is to jump when this happens. Like these two examples:


and

Overall, really nice game though! Great job!!

Developer

Hey, thanks for all the kind feedback!

Regarding the first issue you brought up, I'm completely clueless.  I'll do some more research on that area and inform you once I find out. 

I'm already aware of what's causing the second problem to occur. I messed up in making the collision hitbox and that resulted in it not being on even level with each tile, meaning the player would technically walk against a wall. Here's a screenshot for further clarification:


As you can see the tiles are slightly off resulting in this situation. Quite unsatisfying if I say so myself :P

Once again thank you for all the kind and constructive feedback, even going as far as to send screenshots of any errors that may occur whilst playing the game. People like you are a godsend for us developers, so thank you :)

Submitted(+1)

bean

Very satisfying! Good job!

Developer(+1)

Truly a bean moment.

Glad you enjoyed it! :)

Submitted(+1)

5/5 of my nerve cells

Submitted(+1)

Gameplay : Very good

Visual : Cute little bean

Audio : I do not hear anything ;-;

Developer

Glad you enjoyed it! 

There is in fact no audio! I wasn't able to include any, since I wanted to publish the game as soon as possible to not overstep the deadline too much.